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Guru3D.com » News » Sony announces the Playstation 4 - Well Sort Off

Sony announces the Playstation 4 - Well Sort Off

by Hilbert Hagedoorn on: 02/21/2013 09:46 AM | source: | 176 comment(s)
Sony announces the Playstation 4 - Well Sort Off

Weirdest launch ever ? Without showing even one photo of the product Sony Entertainment announced the Playstation 4 to much fanfare today in New York. The company hopes to make use of its acquisition of Gaikai in the next generation console by incorporating its cloud technology. It also hopes to make its online platform a lot more social than it was back with the Playstation 3. Unlike past launches, Sony declined to show off the console itself. Instead, it showed off the new DualShock 4 controller and the games that will be running on the new Playstation 4 when it hits the market during Holiday 2013.

After the press conference, Sony issued a press release outlining the technical specification of the new console:

  • Single-chip custom processor, with eight x86-64 AMD Jaguar CPU cores and 1.84 TFLOPS next-gen AMD Radeon based graphics engine
  • 8GB GDDR5 memory
  • Built-in hard drive
  • 6x Blu-Ray and 8x DVD drive
  • USB 3.0 and auxiliary ports
  • Gigabit Ethernet, 802.11 b/g/n Wi-Fi, and Bluetooth 2.1
  • HDMI, analog AV-out, and optical S/PDIF audio output
  • DualShock 4 controller, with two-point capacitive touchpad, three-axis gyroscope, three-axis accelerometer, vibration, light bar with three color LEDs, mono speaker, micro USB port, stereo headset port, extension port, 1000mAh battery
  • PlayStation 4 Eye camera, with two 1280 x 800 cameras, f/2.0 fixed focus lenses, 85-degree field of view, 30cm minimum focusing distance, four-channel microphone array

Sony's president of Worldwide Studios explained the absence of the presence of the new console was that it would be revealed at a later date so that the audience will not "get bored" in future announcements.

At launch, critics slammed Sony for charging upwards of $500 for the PS3, arguing that it had too many features. HDMI, Wi-Fi and optical audio didn't come standard on the Xbox 360 at launch, but they all proved important over the years. Meanwhile, the fast XDR memory of the PlayStation 3 came in handy, but there was far too little at 256MB. Here, Sony's seeking to maintain the speed with GDDR5, but ups the capacity to a generous 8GB. Similarly, gamers ended up appreciating the PS3's built-in hard drive when they started downloading games or installing them, but the first-generation 2x Blu-ray drive made that a painfully slow process.

The Microsoft Kinect took the world by storm at its debut, and not just because of the 3D depth camera: the always-on microphone array allowed a Kinect-equipped Xbox 360 to recognize voice commands. Now, with the PlayStation 4 Eye, Sony will have both motion tracking and voice recognition hardware at its disposal, but also higher resolution and a much larger field of view. While the Kinect can only fit two people in its sweet spot, and has difficulty tracking them at times, the PlayStation 4 Eye could do more... theoretically, anyhow.

Last but not least, there's that custom AMD processor to discuss, and here's where we need to be extremely careful about jumping to conclusions: with a custom design, there's no telling exactly how powerful the processor might be, or how much developers might get out of it. Still, we can draw a few parallels: we actually saw a quad-core Jaguar processor at CES, inside AMD's Temash reference design. Contrary to what you might believe, Jaguar actually isn't a beefy CPU; AMD's selling the tiny cores in chips designed for low-end laptops and tablets. And yet, with floating-point performance of 1.84 teraflops and a next-gen Radeon architecture, the GPU will likely have more power than a 1.76 teraflop AMD Radeon HD 7850, a mid-range graphics card for gaming computers. Source the verge







« Enermax Triathlor FC 550W and 650W PSUs · Sony announces the Playstation 4 - Well Sort Off · GeForce GTX Titan review »

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mackintosh
Senior Member



Posts: 742
Joined: 2012-11-28

#4533691 Posted on: 02/21/2013 01:28 PM
Does the hardware really matter as long as it does what it was designed for? Sure, it would be all kinds of awesome if they threw an octa Xeon and two Titans in there, but what would be the point of that.

xg-ei8ht
Senior Member



Posts: 1811
Joined: 2001-06-09

#4533693 Posted on: 02/21/2013 01:30 PM
Ask any dev the problem with pc gaming.

Drivers/directx.

Which is why PC needs brute force. Most of it not optimized.


Best looking games around at the moment.

BF3
CRYSIS3
MOH WARFIGHTER - DICE/BF3 etc's engine.

Whether or not you have a beefier rig now.

What do you think you can run that the PS4 could not.

No game uses more then 2gb now.

As for textures in games, they look pretty good now.

The most advancement I want in games is lighting,shadows/shaders/ for graphics.

But physics need to come along way.

There are not enough games that push pc's now.


But as everyone knows, it comes down to games.

If PS4 has games you want, you'll buy. If it does not. you won't.

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#4533714 Posted on: 02/21/2013 01:57 PM
It didnt occur to you that sony are just full of ****? -_-'

It WONT perform like a ****ing 3500 $ pc... it will more likely perform like a 500 $ pc...

Nonsense, a $500 PC can barely run a game ported from the PS3 lol.

The demos from Epic, Square Enix and especially Capcom will all make it to the PC, but they will all need about $1000 on GPU power alone.

How about the new 3D Mark? Impressive looking but not as impressive as any of the PS4 demo's, and on my GTX570 i get around 15fps in that, so i would at least 4 times as much GPU power to run that at 60fps.

Maybe i'm getting old, but i'm getting bored with throwing money at this brute force way of gaming and it's never going to change while there is so much money to be made from it.

xg-ei8ht, well Sony did mention GPU physics would now be playing a big part in the PS4, GPU Havok was confirmed and if UE4 is there i'm sure GPU PhysX could also make an appearance.

Ade 1
Senior Member



Posts: 600
Joined: 2005-02-15

#4533721 Posted on: 02/21/2013 02:08 PM
Maybe i'm getting old, but i'm getting bored with throwing money at this brute force way of gaming and it's never going to change while there is so much money to be made from it..


I agree entirely.

Denial
Senior Member



Posts: 13755
Joined: 2004-05-16

#4533734 Posted on: 02/21/2013 02:22 PM
The PS3 wasn't running a unified shader architecture. There was definitely a lot of engine design choices that needed to be made in order to accommodation for that, lack of memory and it's processor. Those design changes don't exactly port over nicely to hardware that is nearly the exact opposite of that.

People like to think that its' because console games are closer to hardware or something. That's not really the problem, it's all the targeted hardware optimization that screws PC users over.

Now that the PS4 is X86 on a normal GPU with DX11 support, the hardware is way more similar to a PC than it ever has been. Porting games will be significantly less time consuming which will hopefully mean more time spent on developing better keyboard and mouse controls and interface changes.

I think it's going to get a lot better personally.

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