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Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event
Over at NVIDIA editors day for GeForce RTX EA/DICE are presenting some stuff that isn't under embargo, so we can post about it. Below two shaky cam videos where you can hear the developers taking about using RTX in Battlefield 5.
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· NVIDIA releases some RTX 2080 performance numbers and some info on DLSS »
Battlefield 3 Gulf of Oman and Karkand Shaky cam vids - 12/09/2011 05:06 AM
This is a shaky cam video recording of the Battlefied 3 Back to Karkand Expansion. Quality is horrible, but I don't think this trailer has been shown already. The recording was taken during an AMD pre...
Shaky Cam Modern Warfare 2 Video - 08/31/2009 10:04 AM
This Video was filmed at Game Crazy company convention and shows part of the gameplay of the history Mode. As always, don't watch either of these Modern Warfare 2 clips if you want your game-playing e...
Fox2232
Senior Member
Posts: 11809
Joined: 2012-07-20
Senior Member
Posts: 11809
Joined: 2012-07-20
#5576705 Posted on: 08/22/2018 06:47 PM
How is it broken?
The guy from DICE has said that non-RTX game is benefiting from all the most recent technologies.
Haven't you noticed that reflection on watery surfaces (ground) had some kind of blur in areas below gun magazine. Right at vertical line where magazine ends, reflections are just fine.
And inner circle of iron sights was blurry too?
Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.
Actually that proper rendering was raytraced, standard rendering had bugs.
How is it broken?
The guy from DICE has said that non-RTX game is benefiting from all the most recent technologies.
Haven't you noticed that reflection on watery surfaces (ground) had some kind of blur in areas below gun magazine. Right at vertical line where magazine ends, reflections are just fine.
And inner circle of iron sights was blurry too?
Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.
Actually that proper rendering was raytraced, standard rendering had bugs.
Hilbert Hagedoorn
Don Vito Corleone
Posts: 44075
Joined: 2000-02-22
Don Vito Corleone
Posts: 44075
Joined: 2000-02-22
#5576707 Posted on: 08/22/2018 06:49 PM
Just played BF5 RTX on a build released today, I played it at the NVIDIA event. Butter smooth perf at least at 1920x1080. It does look really good to be brutally honest. Time will tell of course, but I felt impressed.
Just played BF5 RTX on a build released today, I played it at the NVIDIA event. Butter smooth perf at least at 1920x1080. It does look really good to be brutally honest. Time will tell of course, but I felt impressed.
MaCk0y
Senior Member
Posts: 1124
Joined: 2015-12-30
Senior Member
Posts: 1124
Joined: 2015-12-30
#5576718 Posted on: 08/22/2018 07:01 PM
I came here for some shaky cam videos but they were perfectly fine. Disappointed.
Now I am anticipating some vertical videos of a big screen. :p
I came here for some shaky cam videos but they were perfectly fine. Disappointed.

PolishRenegade
Junior Member
Posts: 16
Joined: 2018-04-19
Junior Member
Posts: 16
Joined: 2018-04-19
#5576721 Posted on: 08/22/2018 07:08 PM
As a game dev... RTX is absolutely great news.
Slap some PBR shaders, put on an area light and vlam, 90% of the job is done. This is absolutely incredible and will revolutionize the industry in the next 5 years. Games that required teams of 200 artists will now only need half. No longer will hundreds of dev-hours be spent adjusting the light here, or removing a reflection there to increase performance or changing the level design to cheat a "mood" or making a specific shader for faking AO... imagine that!
You have to understand, that to accomplish the level of detail ray tracing gives you but with traditional techniques you will need 5x the GPU power. So at one point, we will reach an inflexion point where it's more efficient (& less costly) to have ray tracing vs using the old methods for an equivalent rendering quality.
Yeah, NVIDIA really rocked it. Your normal gamer might not have realized it yet but this is really groundbreaking stuff.
As a game dev... RTX is absolutely great news.
Slap some PBR shaders, put on an area light and vlam, 90% of the job is done. This is absolutely incredible and will revolutionize the industry in the next 5 years. Games that required teams of 200 artists will now only need half. No longer will hundreds of dev-hours be spent adjusting the light here, or removing a reflection there to increase performance or changing the level design to cheat a "mood" or making a specific shader for faking AO... imagine that!
You have to understand, that to accomplish the level of detail ray tracing gives you but with traditional techniques you will need 5x the GPU power. So at one point, we will reach an inflexion point where it's more efficient (& less costly) to have ray tracing vs using the old methods for an equivalent rendering quality.
Yeah, NVIDIA really rocked it. Your normal gamer might not have realized it yet but this is really groundbreaking stuff.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 111
Joined: 2015-01-22
Yes, I get it, it looks nice.
...But I'm sure as hell not paying $1100 for it.