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Guru3D.com » News » Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event

Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event

by Hilbert Hagedoorn on: 08/22/2018 04:19 PM | source: | 30 comment(s)

Over at NVIDIA editors day for GeForce RTX EA/DICE are presenting some stuff that isn't under embargo, so we can post about it. Below two shaky cam videos where you can hear the developers taking about using RTX in Battlefield 5. 

 







« PALIT Shows New GeForce RTX JetStream and GameRock series photos · Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event · NVIDIA releases some RTX 2080 performance numbers and some info on DLSS »

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GlennB
Senior Member



Posts: 260
Joined: 2009-12-12

#5576649 Posted on: 08/22/2018 04:44 PM
Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.

Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.

Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.

Noisiv
Senior Member



Posts: 8192
Joined: 2010-11-16

#5576650 Posted on: 08/22/2018 04:47 PM
How about being a little more patient, wait for the final game to be released as well as the reviews?

Newbies are allowed to be rude. Because they don't care.
That's how they roll
:D

Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections.

Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.

How is it broken?
The guy from DICE has said that non-RTX game is benefiting from all the most recent technologies.

slick3
Senior Member



Posts: 1866
Joined: 2010-08-28

#5576659 Posted on: 08/22/2018 05:05 PM
Ehh... Battlefield 5.

I will sadly skip. I tried to get into BF1 so many times now. I keep reinstalling, but sadly the pace of the game is too fast for me. Run, gun, die... run, gun, die! BFBC2 got it right :(

spectatorx
Senior Member



Posts: 858
Joined: 2012-05-24

#5576676 Posted on: 08/22/2018 05:42 PM
new tech looks better if you ruin old techs, Nvidia always do that, they limit old tech potential to make new look better

Greetings
That's exactly what they did on releasing 9xx series and adding new "aa method" called MFAA. For some reason once they introduced driver with this method on forums people started complaining about more aliasing in games overall. Basically definition of MFAA is to enhance effects of MSAA. Coincidence? More like nvidia intentionally broke image quality and "fixed" it with artificial aa method MFAA.

Crazy Serb
Senior Member



Posts: 254
Joined: 2015-06-17

#5576677 Posted on: 08/22/2018 05:44 PM
Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.


Video clearly shows how much effort they put in graphics without raytracing. When he is moving gun above water at 2:50 makes it obvious. And something tells me that AA is lower with raytracing on, because they do not want to show all of that ghosting from AA (I thought frostbyte had better AA implementation then UE, I guess I was wrong).

While I am sure raytracing will increase visual quality, this is not a good way to show improvements...

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