Sapphire To Release Vapor-X edition for the Radeon RX 7900 XTX & XT
Sapphire has revealed in a teaser that it will relaunch the "Vapor-X" graphics card series, which is cooled with the help of an evaporator chamber ("Vapor-Chamber") for the Radeon RX 7900 XTX and 7900 XT. That's a return of the series after an absence of more than six years.
After a sabbatical of more than six years, the Vapor-X series—famous for its high-end custom designs and having debuted in 2008 with the Sapphire Radeon HD 3870 Vapor-X—is making a comeback with the Radeon RX 7000 series, which utilises the same cooler with Vapor Chamber Technology ("VCT") as the Atomic and Toxic models.
I had to look it up, but the Sapphire Radeon R9 390X Vapor-X was the last in the Vapor-X series, although the Toxic series with AiO water cooler was also represented in the Radeon RX 6900 XT (test). The Radeon RX 7900 XTX and 7900 XT, as well as manufacturers' custom designs based on the RDNA 3 architecture, could change that on December 13.
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Meet AMD's Radeon RX 6400. It has 4GB of 64-bit RAM and a whiff of Inifinity Cache (16MB L3). This card might operate at Radeon RX 480 levels when connected to a PCIe Gen x4 connection (3.0/4.0). Rea...
Sapphire Adds 8GB SKU to Radeon RX 6500 XT Graphics Card line - 07/26/2022 08:55 AM
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Intel Sapphire Rapids Workstation Specifications: Up to 56 Cores, 350W TDP - 07/25/2022 08:30 AM
VideoCardz has provided the Sapphire Rapids-WS CPU specs. These core-heavy chips target workstations, not data centers, unlike Sapphire Rapids-SP....
SAPPHIRE has produced a non-XT Radeon RX 6700 graphics card. - 07/13/2022 09:28 AM
The Radeon RX 6700 is a GPU that sits below the Radeon RX 6750 XT / 6700 XT. It has 2,560 2,304 stream processors, an Infinity cache of 96MB 80MB, video memory of GDDR6 12GB GDDR6 10GB, and a memory b...
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what ?
a 60% functional ad102 is still 15% more powerful than 4080 - amd's target for 7900xtx.
that is really impressive.
this is a business. while high end GPUs have the greatest margin @ retail, the manufacturer not-so-much which is why Nvidia makes FE now and why AIB's (like EVGA) have their margin squeezed by competition with their supplier.
when AMD introduced Polaris it was for the mid-market only. the Titan was the initial halo and the 1080 was the enthusiast card. they had no intention of competing at either the level of the Titan or the 1080
and your math is off. GPUs do not work the way you suppose with a linear scaling of function
a 60% AD102 may be completely ruined
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this is a business. while high end GPUs have the greatest margin @ retail, the manufacturer not-so-much which is why Nvidia makes FE now and why AIB's (like EVGA) have their margin squeezed by competition with their supplier.
when AMD introduced Polaris it was for the mid-market only. the Titan was the initial halo and the 1080 was the enthusiast card. they had no intention of competing at either the level of the Titan or the 1080
and your math is off. GPUs do not work the way you suppose with a linear scaling of function
a 60% AD102 may be completely ruined
still, there are a lot of options for a gpu that with just 88% functional die flattens everything on the market.
I'd much rather wait for a nicely priced cut of ad102 somewhere in a year's time than get a 4080.
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yes, if it works
the particular problems w/ AD102 re: yield are circuit density (a record for Nvidia) and physical size of the die. you have to remember when you're squaring a circle the radius will not be reaching the same areas creating limited functionality in differing areas, some fatally, plus the wasted space of gaps cost just as much as a real chip
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yes, if it works
it's called 4090
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nvidia's mcm is different, can't remember the name for it but they're chiplets designed so that each one can have a different function.
edit: it's called composable on-package architecture (COPA), basically allowing them to make many different variations.
yes.
Nvidia's difficulty is in finding both a substrate and an interposer so the lag between different chiplets becomes infinitesimal. think of it as having the signal have to travel the long way round instead of point-to-point direct access