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Guru3D.com » News » Samsung HMD Odyssey+ gets announced

Samsung HMD Odyssey+ gets announced

by Hilbert Hagedoorn on: 10/23/2018 03:46 PM | source: | 14 comment(s)
Samsung HMD Odyssey+ gets announced

Samsung Electronics today announced a new advanced display technology for the HMD Odyssey+, bringing true-to-life visuals to its entry into the Windows mixed reality space through the Windows Mixed Reality Platform that delivers an improved life-like and immersive experiences.

“Samsung strives to develop meaningful innovations that deliver unique experiences to all consumers,” said YoungGyoo Choi, Senior Vice President of the PC Business Team, Mobile Communications Business at Samsung Electronics. “With industry-leading display technology and an enhanced, premium design, the new Samsung HMD Odyssey+ offers new levels of immersion, improving upon its already brilliant display resolution for a consumer immersive headset.”

 

Immersion Without Limits

Experience true, distraction-free immersive viewing with the Samsung HMD Odyssey+’s exclusive Anti-Screen Door Effect (Anti-SDE) Display innovation1. Where fine lines separating pixels become visible in some displays, the Screen Door Effect can hinder immersion and even lead to dizziness or nausea over time. The Samsung HMD Odyssey+ deploys its cutting-edge display technology to fight irritating fixed-pattern noise, creating a perceived PPI of 1,233 PPI2 for an enhanced mixed reality experience.

 

 

With the dual 3.5” AMOLED displays and a combined resolution of 1,440 x 1,600 per eye, the Samsung HMD Odyssey+, when paired with Anti-SDE technology, pushes the visual boundaries forward for immersive technologies. And for those moments when you need to get back to reality, the Samsung HMD Odyssey+’s controller can act as a flashlight, allowing you to see the world around you for a more comfortable and convenient way to stay aware of your surroundings.

The Samsung HMD Odyssey+ integrates AKG’s premium audio technology for exceptional and dynamic sounds. Feel truly in the moment with built-in 360ospatial sound support that simulates 3D audio, delivering clear and precise acoustics from every angle. The headset also includes built-in volume controls, allowing you to easily adjust the volume whenever you need.

Built Comfortable, So You Can Stay Immersed

Weighing only 590g (1.3lbs), along with a wide eye box measuring 146mm to help match your facial features, the Samsung HMD Odyssey+ is built for comfort, allowing you to stay immersed for longer, comfortably. 

And now, everything from the headband to the display position, to the Inter-Pupillary Distance (IPD) wheel, is easily adjustable so that anyone can find that perfect fit. The breathable anti-fog material of the Samsung HMD Odyssey+’s face padding ensures the inside of the eye box doesn’t mist up, allowing you to enjoy your mixed reality experience in comfort for extended hours while the detachable design lets you easily keep it clean.

Easy, Intuitive Setup and Usage

Gaming with the Samsung HMD Odyssey+ is simple, easy and convenient. With its built-in Bluetooth and Inside-Out Position tracking features, along with an easy-plug-in setup with a compatible PC – you can jump into mixed reality from just about anywhere. The Samsung HMD Odyssey+ also comes with pre-paired controllers, so you can start playing right out of the box.

With precision 6 Degrees Of Freedom (DOF) tracking, you can indulge in richer mixed reality experiences. The 6DOF controller can detect your every move and distance traveled inside your mixed reality world, responding quickly to the slightest motion, ensuring your gameplay movements are more natural, and significantly reducing any dizziness from in-game motion.

Availability

The Samsung HMD Odyssey+ will be available in the US starting October 22, 2018 at the Microsoft store and Samsung.com, and will be soon available in other regions including Korea, China, Hong Kong, and Brazil.

Platform Windows MR, Steam VR Support
Display Dual 3.5in AMOLED, Anti-SDE
Resolution 2880 X 1,600 (1,440 X 1,600 per eye)
Frequency 60Hz, 90Hz
Field of View 110o
Sensors 2 Windows MR Cameras, IPD Sensor, G-Sensor, Gyroscope, Proximity
Tracking Convenience 6DOF, Inside-out
Area 170o
Connectivity HDMI 2.0, USB 3.0
Audio AKG Premium Audio
Microphone Dual Array Mic
IPD Adjustment Yes
Convenience Adjustable Headband
Weight 1.3 lbs


Samsung HMD Odyssey+ gets announced Samsung HMD Odyssey+ gets announced Samsung HMD Odyssey+ gets announced




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XP-200
Senior Member



Posts: 5541
Joined: 2003-04-05

#5599402 Posted on: 10/23/2018 06:45 PM
I hear this is supposed to eliminate sde totally, that would be a awesome step for vr.

schmidtbag
Senior Member



Posts: 5636
Joined: 2012-11-10

#5599420 Posted on: 10/23/2018 07:27 PM
I hear this is supposed to eliminate sde totally, that would be a awesome step for vr.

Considering the resolution, it's possible, but I'm a little hesitant. I think 3840x1920 ought to accomplish that, which would also be slightly less GPU intensive than a normal 4K display.

Fox2232
Senior Member



Posts: 11502
Joined: 2012-07-20

#5599438 Posted on: 10/23/2018 08:05 PM
Considering the resolution, it's possible, but I'm a little hesitant. I think 3840x1920 ought to accomplish that, which would also be slightly less GPU intensive than a normal 4K display.

From my experience, issue is not as much in resolution as it is in user seeing black spaces between pixels. Rough surface diffusing light could help with that, but colors then may not look as vivid.

schmidtbag
Senior Member



Posts: 5636
Joined: 2012-11-10

#5599445 Posted on: 10/23/2018 08:10 PM
From my experience, issue is not as much in resolution as it is in user seeing black spaces between pixels. Rough surface diffusing light could help with that, but colors then may not look as vivid.

Those black spaces are the SDE. A higher resolution can help reduce it. Of course, a higher resolution doesn't necessarily close in those gaps, but generally speaking, if you increase the pixel count within the same area, those black spaces begin to narrow, or at least allows you to view the display at a greater distance where you're less likely to see them. In the event of using diffusion to hide the SDE, a higher resolution would make such an effect less noticeable.

Corbus
Senior Member



Posts: 2454
Joined: 2009-04-27

#5599459 Posted on: 10/23/2018 09:34 PM
Nice to see more options are coming but i'll wait at least 2 more years until i jump on VR again.

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