Ryzen Game Perf Increases With New Rise of the Tomb Raider patch

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Good news for those on the Ryzen platform. Last week news reached us that the new Rise of the Tomb Raider patch brought Ryzen specific processor optimizations. Since I was in Taiwan at Computex I did not have the time to check that out, until today that is.



I am currently working on the Ryzen 5 1400 review (quad-core) and when Rise of the Tomb Raider loaded, it got patched. The results indeed are significant. Rise of the Tomb Raider has been THE title that got hit the most by negative game performance. This problem revealed itself at Full HD gaming mostly (in combinations with an enthusiast class graphics card). I have taken all Ryzen processors and have updated the result sets in all our Ryzen review. Overall you are looking at an up-to 15% performance increase for the Ryzen platform (in a CPU bound situation). The slower processors seem to benefit the most. There are some variances and small anomalies, but the big picture is clear.
 

 
Overall though this is a nice step forward in this game for AMD. Though still far away from Intel, the performance does bring Ryzen a big step forwards. That shows how significant game optimizations for specific processors can be. For the Intel based platform there hardly is a perf increase (1 maybe 2%) as the Core processor architecture has been refined and optimized massively in the past few years. Below two result sets of before and after the new patch. We test at our usual very high image quality settings offer are a nice balance in-between CPU and GPU loads.

We have updated all our Ryzen reviews with the new result set. 


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