Rumor haz it: Battlefield 5 will be themed after WW1 released in October
It looks like the unannounced Battlefield 5 will be themed in a World War 1 scenario. The rumored release date also has surfaced.
The release date would be October 26th. The information was sourced from a retailer entry on their game listing actually (see thumbnail below). he retailer has lifted the info from its website already.
The listing on German retailer World of Games, originally found on Twitter, lists EA's upcoming shooter as "Mehrspieler Taktik Shooter im 1. Weltkrieg" or "Multiplayer tactical shooter in WW1" when translated to English. There it also reveals the game will be releasing on October 26.
The info also shared that the release would be for PC, XBOX One and PS4. With a launch date that far away, it is difficult to to weigh whether or not the information is reliable of course.
We know DICE has been working on a new format for the the Battlefield series and it would once again take place in a military setting. This info would certainly make a good fit and choice, after the Hardline release which was pretty poor game imho.
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"Pre-order now and get a new skin for your horse" ,or "Ride a tactical horse on the battlefields of the WWI".
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Will there be a sword/club fighters? WW1 had a lot of medieval stuff going on. Till then I am going to stick with Verdun.
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In Europe I think they quickly realised swords weren't terribly effective against heavy artillery. This well known archive footage from the time illustrates that:
https://www.youtube.com/watch?v=4DzcOCyH Dqc (remove space, link didn't work for some reason otherwise)
I know things sometimes got pretty messy in the trenches but I don't remember sword/club battles from my history class.
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I just hope they have remembered how to design levels.
The quality of level design peaked in BF3 and somehow forgot who it was when BF4 came about.
Armoured kill maps in BF3 are some of the best ever produced in an FPS. Close Quarter maps were initially thought to only exist to counter the lack of infantry maps - and then people realised they were just superb levels and took back their comments. Aftermath maps introduced new gameplay elements and a wonderful new colour scheme, not too mention fantastic vertical gameplay and frickin' earthquakes. End game maps although not played as much as the other maps, were still regarded as excellent standards of design for FPS.
BF4 was a terrible game comparatively. Take Noshahr Canals and the BF4 equivalent replacement in Dragon Valley. Everything about Noshahr TDM in BF3 had been removed and replaced with one of the worst maps in BF4 overall.
DICE have got a lot to make good on, but I strongly and fervently believe it is all about the quality of the level design, and nothing else.
Apart from the netcode (which is apparently a Sony/Microsoft playstation/360 problem which made it to PC) issues, this was a winning team:
http://battlelog.battlefield.com/bf3/credits/
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oh i hope so...