Rumor: AMD FidelityFX Super Resolution 2.0 is scheduled to be introduced
AMD FidelityFX Super Resolution 2.0 is scheduled to be revealed shortly and is believed to have temporal upscaling and improved anti-aliasing.
The second iteration of AMD FidelityFX Super Resolution (test) is expected to work on all graphics cards from all manufacturers and provide improved image quality. The developer of the capture and analysis software CapFrameX stated on Twitter was able to view "recordings" of FSR 2.0 and talks of an "amazing performance and image quality" that survives without the assistance of artificial intelligence.
FSR 2.0 to come/announced soon. Saw some footage today. Very impressive. ??
- Temporal upscaling + optimized AA
- Does not need AI
- Runs on GPUs from all vendors
- Impressive performance and image qualityAMD even claims that it can be better than native. ^^
#FSRGen2
AMD will offer a session titled "Next-Generation Image Upscaling for Games" as part of the Game Developer Conference 2022, which will take place March 21-25.
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I always find that "better than native" hilarious, but of course since what looks good is psychological, a matter of taste, it's not even automatically incorrect. Cameras (smartphone camera software) can have all kinds of filters to supposedly make an image better. Some simple things in Photoshop can potentially make images look better in human eyes. However, the fundamental problem is that game video is artificially created or reproduced (for example prerendered or recorded cutscene footage) in the first place. So, if a graphics card driver can make it look better, why didn't the game itself already make it look like that? And that's exactly where lies the problem in my opinion: If the driver makes the game look significantly/fundamentally different, is it not different from what the game studio intended? Of course a gamer's random screen might benefit from individual adjustment, which is not something game devs could easily handle, but automatic settings in a graphics card driver are no wiser, either.
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Seems you are missing the point.
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yeah like mgs v on pc. the ultra DOF setting (I think it was in post processing setting?) was not the one Kojima intended for the game and ruined most of the cinematic shots. you had to put it on high and everything else on ultra. at that time nvidia advertised it as the better option but srsly it was not.
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That it's just advertisement speech? Perhaps. Maybe it's because I'm from a culture where ads have traditionally been fact-based, instead of being based on outrageous claims and superlatives.
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I hope upscaling becomes part of DirectX/Vulkan standard, so that it's up to the GPU how it handles it. That would be win-win scenario for consumers.