Rumor: AMD FidelityFX Super Resolution 2.0 is scheduled to be introduced
AMD FidelityFX Super Resolution 2.0 is scheduled to be revealed shortly and is believed to have temporal upscaling and improved anti-aliasing.
The second iteration of AMD FidelityFX Super Resolution (test) is expected to work on all graphics cards from all manufacturers and provide improved image quality. The developer of the capture and analysis software CapFrameX stated on Twitter was able to view "recordings" of FSR 2.0 and talks of an "amazing performance and image quality" that survives without the assistance of artificial intelligence.
FSR 2.0 to come/announced soon. Saw some footage today. Very impressive. ??
- Temporal upscaling + optimized AA
- Does not need AI
- Runs on GPUs from all vendors
- Impressive performance and image qualityAMD even claims that it can be better than native. ^^
#FSRGen2
AMD will offer a session titled "Next-Generation Image Upscaling for Games" as part of the Game Developer Conference 2022, which will take place March 21-25.
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FSR driver was to be expected at some point in spring - is this the announcement we are waiting for, or Super Resolution that was demonstrated/promised on a driver level will be a whole different thing in comparison to this?
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RSR is based on fsr1.0 so this is something different.
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On your initial point, the makers of high-res mods, remasters, upscalers, SweetFX, Reshade and so on would like a word :p
Though I do agree that changing the initial vision of the game to look different than the developers intended is .. no longer delivering the intended look. However it seems that throughout the general course of development we have strived for sharper looking graphics. Higher resolution, higher antialiasing counts, less jaggies and so on as much as possible. This is a step on the way that lets developers utilize it.
It just means that game studios and devs have been doing something wrong for 25 years if a simple (relatively speaking), universal upscaler can make games look better than native. What comes to the per game modifications, they have their value for those who aim to change the atmosphere by making the game look more pleasing in their own eyes (others might not like it, though). High-res mods don't necessarily mean someone simply runs the old textures through an upscaler. Sometimes dedicated modders have actually recreated higher resolution textures. But even upscaling the old textures might make a difference if the algorithms are better than in the game engine/graphics card.
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The information in this post is based on official slides, hence we will only report on what is confirmed thus far. AMD is announcing its FSR 2.0 technology on March 17th. This announcement comes 6 days ahead of the official GDC 2022 showcase where next-generation upscaling technology will be discussed.
As it turns out, the tip we received a few days ago about new upscaling tech in Deathloop is actually FSR 2.0. This title specifically is mentioned in the official slides, with a few side-by-side comparisons that we cannot share yet.

Temporal data and anti-aliasing
The FSR 2.0 will offer better image quality in all presents and resolutions, but AMD does not confirm anything about performance benefits. This technology will be based on temporal data, and it will feature optimized anti-aliasing. In this regard, it will be a proper competitor for NVIDIA DLSS 2.0.
No ML cores required but no confirmation on supported GPUs
AMD confirms FSR 2.0 will not require dedicated Machine Learning hardware. However, AMD does not mention which GPUs will be supported. Instead, they confirm it will boost frame rate in supported games across ‘a wide range of products and platforms, both AMD and competitors’. The footnotes attached to this sentence do not confirm support for non-AMD hardware.
So what is confirmed: FSR 2.0 is using temporal data, has built-in antialiasing, and it will offer higher image quality than FSR.
What we can’t confirm yet: open-source code and support for non-AMD hardware. The slides are only a teaser of the GDC 2022 session, so the vast majority of news will be presented on March 23rd, it seems. With Intel XeSS going open-source, one could not imagine locking FSR 2.0 code though.
Furthermore, AMD confirms it will finally launch RSR on March 17th, this is the official date for the new driver to launch. The RSR is basically FSR but working on a driver-level for all games. There are two things to consider though, it only works on Radeon RX 5000+ GPUs, and it will offer lower quality than FSR because the algorithm upscales the whole frame (including user interface and menus).
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A lot of factors contribute to what people end up with on their screens, including the screens.
Images and videos get manipulated to suit individual tastes every day. As do games.
Anything that makes the overall gaming experience better for a player is a good thing.