RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion
So here's the thing, Ubisoft announced Watch Dogs Legion with a flashy demo/video to go along with it, RTX based with attracting and all whistles and bells enabled. As it turns out now, a GeForce RTX 2080 Ti cannot sustain an average 60 fps even at 1920x1080.
Of course, it has to be said that the test is based on an early build of course and possibly a driver or two will optimize performance further, but for a graphics card of that caliber and price level, that's a little distressful to observe. Digital Foundry published that the Ubisoft demo was running at 1920x1080 Ultra resolution with all Ray-Tracing effects turned on, the graphics card thus was that GeForce RTX 2080 Ti. At default, it had the FPS limited to 30, later on, they raised the limiter to 60 fps. It almost never reached it and had notable FPS drops.
Watch Dogs Legion is scheduled for October 29. We also need to mention that the final version will get DLSS 2.0 support, which will definitely bump up performance in higher resolutions. So yeah, nothing definite here, but certainly an interesting observation.
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But there are games that don't, so it's impossible to know if that's a factor of the developer relying on DXR for promotion or were just going to make a sub-par graphics game to begin with.
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I paid 572$ for my EVGA 2070 Super Black, the one with no RGB stuff.
Very happy with it, paid a lot for it though on DEC 6th or so, 2019. No regrets. Use it with studio-ready drivers for content creation. Really could have used 16gb or more of VRAM but wasn't paying thousands for it.
Had to skip AMD video card offerings due to the AMD drivers messing up on my RX 480 8gb card so bad it would scramble the desktop, and overclock the card's core when I didn't tell it to (and crash, a lot).
AMD Windows 10 drivers make it feel like your graphics card is defective if you have a Polaris card with a slightly lower bin / slower Polaris model than the 580/590 models. It puts the core clock too high (look in the logs in Afterburner for highest core clocks on the GPU).
So, while it cost a pretty penny, and it's a little shy on VRAM for content creation, very happy with my card here.
Can render textures and whole scenes instantly & in real time when I need a preview of how the smooth-edge UV's look on my models, or working in Substance Designer making proper textures. Turns out it's better for content creation than games, much better actually. Quake II RTX was fun though.
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A Ubisoft game with shit optimization? shocker !
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Yeah but you paid a 400$ tax for RTX.
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Most of those DX-R enabled games look worse than regular (non-DX-R) games of same budget when DX-R is OFF.