RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion
So here's the thing, Ubisoft announced Watch Dogs Legion with a flashy demo/video to go along with it, RTX based with attracting and all whistles and bells enabled. As it turns out now, a GeForce RTX 2080 Ti cannot sustain an average 60 fps even at 1920x1080.
Of course, it has to be said that the test is based on an early build of course and possibly a driver or two will optimize performance further, but for a graphics card of that caliber and price level, that's a little distressful to observe. Digital Foundry published that the Ubisoft demo was running at 1920x1080 Ultra resolution with all Ray-Tracing effects turned on, the graphics card thus was that GeForce RTX 2080 Ti. At default, it had the FPS limited to 30, later on, they raised the limiter to 60 fps. It almost never reached it and had notable FPS drops.
Watch Dogs Legion is scheduled for October 29. We also need to mention that the final version will get DLSS 2.0 support, which will definitely bump up performance in higher resolutions. So yeah, nothing definite here, but certainly an interesting observation.
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Senior Member
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Or it's just a terrible engine. Look the game san-RTX, it looks terrible. The animations look terrible. The textures look terrible. There is nothing spectular about this game graphically - tons of games with RTX used in various effects look significantly better.. so why are we suddenly saying the GPUs aren't enough when it's clearly just unoptimized garbage?
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I can cause I did

Senior Member
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First game was awesome, but I hated the second one. I hope they improved the story because that's the only reason to play this kind of games.
As for RTX? Just turn off the gimmick and it will run and look fine.
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Most of those DX-R enabled games look worse than regular (non-DX-R) games of same budget when DX-R is OFF.
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Or it's just poor rtx engine layer implementation. You know ubi and their nv glitches..
I just can't get over the feeling it still looks like a bad Rockstar Rage engine copy, but doing it's own thing and fails bad.
and now in that video it's still exactly the same @no3