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Guru3D.com » News » RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion

RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion

by Hilbert Hagedoorn on: 07/14/2020 09:44 AM | source: | 36 comment(s)
RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion

So here's the thing, Ubisoft announced Watch Dogs Legion with a flashy demo/video to go along with it, RTX based with attracting and all whistles and bells enabled. As it turns out now, a GeForce RTX 2080 Ti cannot sustain an average 60 fps even at 1920x1080.

Of course, it has to be said that the test is based on an early build of course and possibly a driver or two will optimize performance further, but for a graphics card of that caliber and price level, that's a little distressful to observe. Digital Foundry published that the Ubisoft demo was running at 1920x1080 Ultra resolution with all Ray-Tracing effects turned on, the graphics card thus was that GeForce RTX 2080 Ti. At default, it had the FPS limited to 30, later on, they raised the limiter to 60 fps. It almost never reached it and had notable FPS drops.

Watch Dogs Legion is scheduled for October 29. We also need to mention that the final version will get DLSS 2.0 support, which will definitely bump up performance in higher resolutions. So yeah, nothing definite here, but certainly an interesting observation. 

  







« Is Another GPU Mining Wave Inbound? · RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion · HP launches new HP S750 2.5-inch SSD Series »

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-Tj-
Senior Member



Posts: 17414
Joined: 2012-05-18

#5808875 Posted on: 07/14/2020 06:41 PM
Or it's just poor rtx engine layer implementation. You know ubi and their nv glitches..


I just can't get over the feeling it still looks like a bad Rockstar Rage engine copy, but doing it's own thing and fails bad. :D it's comes off generic and lifeless, I had that impression in 1st watchdogs after playing it for around 30min

and now in that video it's still exactly the same @no3

Denial
Senior Member



Posts: 13712
Joined: 2004-05-16

#5808877 Posted on: 07/14/2020 06:51 PM
Or it's just a terrible engine. Look the game san-RTX, it looks terrible. The animations look terrible. The textures look terrible. There is nothing spectular about this game graphically - tons of games with RTX used in various effects look significantly better.. so why are we suddenly saying the GPUs aren't enough when it's clearly just unoptimized garbage?

Kool64
Senior Member



Posts: 1296
Joined: 2006-10-21

#5808887 Posted on: 07/14/2020 07:07 PM
Imagine buying 2070 super for 500$ so you can raytrace :D


I can cause I did :D can't actually complain

Silva
Senior Member



Posts: 1740
Joined: 2013-06-04

#5808891 Posted on: 07/14/2020 07:09 PM
First game was awesome, but I hated the second one. I hope they improved the story because that's the only reason to play this kind of games.
As for RTX? Just turn off the gimmick and it will run and look fine.

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5808895 Posted on: 07/14/2020 07:22 PM
Or just disable it.

Most of those DX-R enabled games look worse than regular (non-DX-R) games of same budget when DX-R is OFF.

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