RTX 2080 Ti did not reach 60FPS/1080p with Ray-Tracing ON in Watch Dogs Legion
So here's the thing, Ubisoft announced Watch Dogs Legion with a flashy demo/video to go along with it, RTX based with attracting and all whistles and bells enabled. As it turns out now, a GeForce RTX 2080 Ti cannot sustain an average 60 fps even at 1920x1080.
Of course, it has to be said that the test is based on an early build of course and possibly a driver or two will optimize performance further, but for a graphics card of that caliber and price level, that's a little distressful to observe. Digital Foundry published that the Ubisoft demo was running at 1920x1080 Ultra resolution with all Ray-Tracing effects turned on, the graphics card thus was that GeForce RTX 2080 Ti. At default, it had the FPS limited to 30, later on, they raised the limiter to 60 fps. It almost never reached it and had notable FPS drops.
Watch Dogs Legion is scheduled for October 29. We also need to mention that the final version will get DLSS 2.0 support, which will definitely bump up performance in higher resolutions. So yeah, nothing definite here, but certainly an interesting observation.
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Senior Member
Posts: 3402
Joined: 2009-09-08
Don´t use RTX, problem solved!
Senior Member
Posts: 4575
Joined: 2014-01-17
Key point here is all Ray-Tracing effects turned on
Senior Member
Posts: 11705
Joined: 2012-07-20
To all the negativity. Raytracing is OK. HW was not ready. It will not be ready with GPUs released this September.
But maybe one day with GPU mostly dedicated to raytracing, it will be OK.
But remember, raytracing is bottomless pit that gobbles performance at simple change of one number.
They can settle for fewer rays per pixel for each of effects or they can bump so high that you'll have under 1 fps no matter what HW you got.
Sure you can play 1st playthrough with just raytraced GI. On 2nd go, you can have just reflections. And then just shadows done via DX-R with 3rd run. ...
Senior Member
Posts: 4575
Joined: 2014-01-17
To all the negativity. Raytracing is OK. HW was not ready. It will not be ready with GPUs released this September.
But maybe one day with GPU mostly dedicated to raytracing, it will be OK.
But remember, raytracing is bottomless pit that gobbles performance at simple change of one number.
They can settle for fewer rays per pixel for each of effects or they can bump so high that you'll have under 1 fps no matter what HW you got.
Sure you can play 1st playthrough with just raytraced GI. On 2nd go, you can have just reflections. And then just shadows done via DX-R with 3rd run. ...
Or just disable it.
AMD Vanguard
Posts: 2772
Joined: 2006-05-07
If final version will support DLSS 2.0 then 60 fps should be attainable in my opinion, not only for RTX 2080 Ti.