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Guru3D.com » News » Rockstar Changes EULA - Can Ban Players For Modding GTA V

Rockstar Changes EULA - Can Ban Players For Modding GTA V

by Hilbert Hagedoorn on: 05/05/2015 08:20 AM | source: | 68 comment(s)
Rockstar Changes EULA - Can Ban Players For Modding GTA V

It has been a topic of discussion for a while now, however Rockstar recently made modding Grand Theft Auto V a violation of their terms of service, enforcing a ban on players found to be using mods. 

This wouldn't be a surprise for mods affecting the online mode, but it seems that even single player mods can get you banned. To justify the banning of players, some Rockstar representatives are referring players to the EULA where the following can now be found:

You agree not to:
[..] reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;

According to the new terms of service, unless there is a change in Rockstar’s EULA, the Grand theft Auto V modding scene, one of the biggest sell-points for the PC version, is not allowed to take off, effectively forcing players to choose between modding their game or the ability to play online. 

The Internet has taken to Steam, where Grand Theft Auto V’s review count has hit 6,529 negative reviews with no sign of slowing down. 

User G0LKS left the following review:

Good game but can’t recommend due to Rockstar’s shady practices…Banning people, who paid 60 freakin dollars, because they use mods to enhance their SP experience is abhorrent and violates the basic principles of PC gaming. It’s made even more ridiculous by the fact that most of these mods are harmless graphical fixes (such as the FOV mod) which serve to improve the already awesome game that rockstar has developed.

I hope the developers change their stance about this and do it soon.

Some users indicate that changing your Rockstar account username will “unbind” the activation code from the account since they are bound to the username and non-transferable, resulting in users getting the message “Rockstar activation code already in use.” when trying to launch the game.

Given Steam’s mod controversy, and Gabe Newell’s statement about the costs of angering the Internet (“yes, I mean pissing off the Internet costs you a million bucks in just a couple of days“), we can only hope Rockstar see its potential mistake, and fixes it before it is too late.







« Intel Desktop Roadmap Confirms Broadwell & Skylake desktop SKUs · Rockstar Changes EULA - Can Ban Players For Modding GTA V · Review: Corsair H100i GTX »

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hynreck
Junior Member



Posts: 5
Joined: 2010-04-10

#5063487 Posted on: 05/05/2015 10:53 AM
Why people keep saying "Fov mod is harmless" when you can snipe anyone using a pistol and modding the fov in this game?

Juliuszek
Senior Member



Posts: 106
Joined: 2014-10-08

#5063494 Posted on: 05/05/2015 11:18 AM
IMHO multiplayer, in any game, should no be allowed for modding, as it may give some advantage over other players (no fog, no smoke, enemy players with big red helmets & flashing eyes :) , etc).
Unless there is a mod and everyone on particular server is using it (for example something similar to AIX2.0 for BF2).
But why some companies ban mods for singleplayer? Because they can :)
More and more companies follow that idea. Perhaps in future they will release "special" versions of their games which will be allowed to be modded (for some extra $ of course) - something like Garry's Mod?

Fox2232
Senior Member



Posts: 11535
Joined: 2012-07-20

#5063507 Posted on: 05/05/2015 11:45 AM
Why people keep saying "Fov mod is harmless" when you can snipe anyone using a pistol and modding the fov in this game?


Default 1st person FOV range is way too small anyway, it does not feel like PC game. It feels like console game where player is supposed to sit 2+ meters away from screen on couch.

Fox2232
Senior Member



Posts: 11535
Joined: 2012-07-20

#5063513 Posted on: 05/05/2015 11:50 AM
IMHO multiplayer, in any game, should no be allowed for modding, as it may give some advantage over other players (no fog, no smoke, enemy players with big red helmets & flashing eyes :) , etc).
Unless there is a mod and everyone on particular server is using it (for example something similar to AIX2.0 for BF2).
But why some companies ban mods for singleplayer? Because they can :)
More and more companies follow that idea. Perhaps in future they will release "special" versions of their games which will be allowed to be modded (for some extra $ of course) - something like Garry's Mod?

Yayk, I should stop having on my face Completely Overkill mask in Payday 2, since now cops can see me well.

Intelligent thing to do is to allow modders to play with modders and clean with clean.
If company does not want mods to be present in game, then it should listen to paying community and make game features which make sense.
I believe Rockstar has enough experience not to do this sh*t as a mistake, so I consider it as intentional act, least effort+highest gain.

vbetts
Moderator



Posts: 15108
Joined: 2006-07-04

#5063556 Posted on: 05/05/2015 01:27 PM
Only thing I will say in response to this, it's not right but there might be a way around it.

Going back to GTAIV modding, people had 2 installations of the game. One for online MP, and one for mods with Live disabled.

I'm not sure if there is an offline loader for GTAV, but if there is(you do the searching) then you could do that for mods.

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