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Guru3D.com » News » Rise of the Tomb Raider Siberian Wilderness Video

Rise of the Tomb Raider Siberian Wilderness Video

by Hilbert Hagedoorn on: 06/22/2015 08:27 AM | source: | 35 comment(s)
Rise of the Tomb Raider Siberian Wilderness Video

Some new gameplay footage has surfaced for Rise of the Tomb Raider looking at a new level called 'Siberian Wilderness'. This new footage wasn't seen from Microsoft's presentation at E3 2015. Video after the break.

The 15 minute long video gives us a more in-depth look at Rise of the Tomb Raider's gameplay. The new Rise of the Tomb Raider gameplay takes a look at Lara Croft batting both bad guys and the cold weather in the woods. She is armed with her trusty bow and arrow here. 







« Steam's Weekly Top Sellers June 22nd 2015 · Rise of the Tomb Raider Siberian Wilderness Video · Eizo ColorEdge CS270 Graphics for the Pro »

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pbvider
Senior Member



Posts: 989
Joined: 2012-08-05

#5122012 Posted on: 07/14/2015 08:08 PM
Grill Bears Simulator!

CK the Greek
Senior Member



Posts: 1304
Joined: 2014-09-29

#5122014 Posted on: 07/14/2015 08:13 PM
There's more to game visuals that framerate and resolution. These types of effects bring immersion to a game far grater than simply "144fps 2160p HYPE" ever would. I'm glad they're doing these things personally as it's about time we had more of this stuff become the norm rather than the exception. I remember a time when games simply used a black alpha blob below characters for shadows until others games started putting in better shadow maps and pushing the overall visual quality which is now standard. Some FPS games today still don't render chest or legs which whilst it doesn't seem so important adds to a game overall and should be done more often.


Correct,such..details makes a game immersive as it should be. Previous game was optimized enough (meaning it has good engine), gameplay was great, thus said new Tomb Raider will be great to play (I do hope that it will come with full 3D Vision support as previous one too..)

Lane
Senior Member



Posts: 6361
Joined: 2005-02-25

#5122028 Posted on: 07/14/2015 08:34 PM
Theres no reason for any that crap. THe consoles are struggling with framerates as it is. I dont imagine that this is going to help matters.


Thoses are more on the conception graphic side on the engine that extremely costly features who will eat a lot of framerates.

The muscle who are connected together and not just a quads meshes skins, the clothes who act like real clothes following the body and act realistic will cost more time to developper and for 3D graphist to work with it, but it should not be much costly in term of performances.

basically you define some pinned vertex point grouped with some on the body then the clothes simulation is not really much hard or costly to get.

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#5122148 Posted on: 07/15/2015 12:34 AM
I think all that stuff sounds far better than any tech features i've heard on any other game released in a long time.

If that means the X1 version launches and is 900/30 then great, it means the PS4 will be 1080/30 and the PC will be higher or lower depending on your hardware and or preference.

That trailer looks great, lets hope it makes it way over to other platforms sooner rather than later.

airbud7
Senior Member



Posts: 7835
Joined: 2011-07-20

#5122162 Posted on: 07/15/2015 12:58 AM
Now that's what a Game should look like/Be....Love it...Cant wait...Tomb Raider 2013 was awesome too...

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