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Rise of the Tomb Raider Siberian Wilderness Video
Some new gameplay footage has surfaced for Rise of the Tomb Raider looking at a new level called 'Siberian Wilderness'. This new footage wasn't seen from Microsoft's presentation at E3 2015. Video after the break.
The 15 minute long video gives us a more in-depth look at Rise of the Tomb Raider's gameplay. The new Rise of the Tomb Raider gameplay takes a look at Lara Croft batting both bad guys and the cold weather in the woods. She is armed with her trusty bow and arrow here.
« Steam's Weekly Top Sellers June 22nd 2015 · Rise of the Tomb Raider Siberian Wilderness Video
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alanm
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Posts: 11681
Joined: 2004-05-10
#5121786 Posted on: 07/14/2015 01:49 PM
Must have game for me. Hope quick time events are kept to a minimum.
Must have game for me. Hope quick time events are kept to a minimum.
holystarlight
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Posts: 791
Joined: 2007-10-14
Senior Member
Posts: 791
Joined: 2007-10-14
#5121792 Posted on: 07/14/2015 02:14 PM
im so excited for this game, cant wait for it, tomb raider 2013 was epic, since this was announced iv been pumped to play this
im so excited for this game, cant wait for it, tomb raider 2013 was epic, since this was announced iv been pumped to play this
(.)(.)
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Joined: 2010-11-10
Senior Member
Posts: 9094
Joined: 2010-11-10
#5121795 Posted on: 07/14/2015 02:17 PM
Not sure where i wanted posted it, this was the first thread who have come from search tools.
posted on Beyond3D by cyan: and coming from the polygon article:
The muscles of Lara will tense depending on the move she makes.
- Extreme cold weather pricks Croft’s skin with red patches.
- Her skin will wrinkle.
- Her eyes reflect light convincingly. Her hair moves more like a collection of strands than a set of shapes.
- Unlike many inferior game characters, her teeth don’t shine luminescent.
- When she climbs, the muscles on her back seem connected to one another. Her clothes crease and line according to the shape of her body.
- In Rise of the Tomb Raider, Lara Croft’s hair behaves more realistically, with 123 "parent" strands of hair controlling 30,000 "child" strands to give the artists more control.
This picture show how Lara's clothes crease and line according to her body shape
Theres no reason for any that crap. THe consoles are struggling with framerates as it is. I dont imagine that this is going to help matters.
Not sure where i wanted posted it, this was the first thread who have come from search tools.
posted on Beyond3D by cyan: and coming from the polygon article:
The muscles of Lara will tense depending on the move she makes.
- Extreme cold weather pricks Croft’s skin with red patches.
- Her skin will wrinkle.
- Her eyes reflect light convincingly. Her hair moves more like a collection of strands than a set of shapes.
- Unlike many inferior game characters, her teeth don’t shine luminescent.
- When she climbs, the muscles on her back seem connected to one another. Her clothes crease and line according to the shape of her body.
- In Rise of the Tomb Raider, Lara Croft’s hair behaves more realistically, with 123 "parent" strands of hair controlling 30,000 "child" strands to give the artists more control.
This picture show how Lara's clothes crease and line according to her body shape
Theres no reason for any that crap. THe consoles are struggling with framerates as it is. I dont imagine that this is going to help matters.
Megabiv
Senior Member
Posts: 798
Joined: 2006-09-14
Senior Member
Posts: 798
Joined: 2006-09-14
#5121968 Posted on: 07/14/2015 06:58 PM
There's more to game visuals that framerate and resolution. These types of effects bring immersion to a game far grater than simply "144fps 2160p HYPE" ever would. I'm glad they're doing these things personally as it's about time we had more of this stuff become the norm rather than the exception. I remember a time when games simply used a black alpha blob below characters for shadows until others games started putting in better shadow maps and pushing the overall visual quality which is now standard. Some FPS games today still don't render chest or legs which whilst it doesn't seem so important adds to a game overall and should be done more often.
Theres no reason for any that crap. THe consoles are struggling with framerates as it is. I dont imagine that this is going to help matters.
There's more to game visuals that framerate and resolution. These types of effects bring immersion to a game far grater than simply "144fps 2160p HYPE" ever would. I'm glad they're doing these things personally as it's about time we had more of this stuff become the norm rather than the exception. I remember a time when games simply used a black alpha blob below characters for shadows until others games started putting in better shadow maps and pushing the overall visual quality which is now standard. Some FPS games today still don't render chest or legs which whilst it doesn't seem so important adds to a game overall and should be done more often.
Click here to post a comment for this news story on the message forum.
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Posts: 6361
Joined: 2005-02-25
Not sure where i wanted posted it, this was the first thread who have come from search tools.
posted on Beyond3D by cyan: and coming from the polygon article: http://www.polygon.com/features/2015/7/10/8925285/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider
The muscles of Lara will tense depending on the move she makes.
- Extreme cold weather pricks Croft’s skin with red patches.
- Her skin will wrinkle.
- Her eyes reflect light convincingly. Her hair moves more like a collection of strands than a set of shapes.
- Unlike many inferior game characters, her teeth don’t shine luminescent.
- When she climbs, the muscles on her back seem connected to one another. Her clothes crease and line according to the shape of her body.
- In Rise of the Tomb Raider, Lara Croft’s hair behaves more realistically, with 123 "parent" strands of hair controlling 30,000 "child" strands to give the artists more control.
This picture show how Lara's clothes crease and line according to her body shape
https://www.youtube.com/watch?v=6UQKM7Wvm5s
(Edit, added the link to polygon than i had forget to put )