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Rise of the Tomb Raider Siberian Wilderness Video
Some new gameplay footage has surfaced for Rise of the Tomb Raider looking at a new level called 'Siberian Wilderness'. This new footage wasn't seen from Microsoft's presentation at E3 2015. Video after the break.
The 15 minute long video gives us a more in-depth look at Rise of the Tomb Raider's gameplay. The new Rise of the Tomb Raider gameplay takes a look at Lara Croft batting both bad guys and the cold weather in the woods. She is armed with her trusty bow and arrow here.
« Steam's Weekly Top Sellers June 22nd 2015 · Rise of the Tomb Raider Siberian Wilderness Video
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GroinShooter
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Joined: 2014-07-05
#5102925 Posted on: 06/22/2015 04:18 PM
Looks very interesting. I've never even played the 2013 TR but I guess I should definitely try it out now.
Looks very interesting. I've never even played the 2013 TR but I guess I should definitely try it out now.
Netherwind
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Senior Member
Posts: 8537
Joined: 2009-11-13
#5102937 Posted on: 06/22/2015 04:32 PM
Once it's out on PC, I'll get it. The previous instalment was really good (I've not yet finished it btw)
Once it's out on PC, I'll get it. The previous instalment was really good (I've not yet finished it btw)
Loophole35
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Joined: 2011-09-21
Senior Member
Posts: 9797
Joined: 2011-09-21
#5102986 Posted on: 06/22/2015 05:18 PM
It should be a timed exclusive for XBone, but I will probably get it for the One so I can play it. The 2013 title was a pleasant surprise.
It should be a timed exclusive for XBone, but I will probably get it for the One so I can play it. The 2013 title was a pleasant surprise.
Noisiv
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Posts: 8230
Joined: 2010-11-16
#5103104 Posted on: 06/22/2015 07:20 PM
happens with gfx effects when they look more realistic than what we got used to.
realistic, yet not perfect, so every fault is glaringly clear
hair, smoke, snow etc... somewhat similar to face uncanny valley
i couldn't help but think the whole time that Gamework's powered snow would look so much better, that snow animation under Lara's feet was a real immersion breaker.
happens with gfx effects when they look more realistic than what we got used to.
realistic, yet not perfect, so every fault is glaringly clear
hair, smoke, snow etc... somewhat similar to face uncanny valley
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A combination of Turf and Flex:
https://www.youtube.com/watch?v=kLVa0NOFdwM
https://www.youtube.com/watch?v=1o0Nuq71gI4
huum 2 different things.. Not sure they work together... ( Flex is PhysX, Turf is Directcompute ).
But i understand what you mean, on the start of the video, it seems see that the crease is made before she hit the snow. later with only foots, the result is better.
I dont know what thecnik they have use, there's multiple way of do this. Not even if it is finalized.. ( without saying we are speaking about an XboxOne game )
From simple to complicated.. Well this give me the idea to make some research to it.
A funny video from the disney engine ( pixar ) https://www.youtube.com/watch?v=4HpaB-kHMBo
I dont think in games the idea to use particules is yet appliccable as really costly in term of ressources.