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Rise of the Tomb Raider Siberian Wilderness Video
Some new gameplay footage has surfaced for Rise of the Tomb Raider looking at a new level called 'Siberian Wilderness'. This new footage wasn't seen from Microsoft's presentation at E3 2015. Video after the break.
The 15 minute long video gives us a more in-depth look at Rise of the Tomb Raider's gameplay. The new Rise of the Tomb Raider gameplay takes a look at Lara Croft batting both bad guys and the cold weather in the woods. She is armed with her trusty bow and arrow here.
« Steam's Weekly Top Sellers June 22nd 2015 · Rise of the Tomb Raider Siberian Wilderness Video
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ForMol
Senior Member
Posts: 193
Joined: 2010-04-01
Senior Member
Posts: 193
Joined: 2010-04-01
#5102670 Posted on: 06/22/2015 10:58 AM
I have hairworks disabled in W3. While its performance hit is too big, Geralt has better scripted hairs than hairworks. On animals hairworks is better, with Roach (Geralt's horse) as exception.
So 2 instances you see most are not to my liking. = not worth it for me.
Ended up to same conclusion tbh ..
I have hairworks disabled in W3. While its performance hit is too big, Geralt has better scripted hairs than hairworks. On animals hairworks is better, with Roach (Geralt's horse) as exception.
So 2 instances you see most are not to my liking. = not worth it for me.
Ended up to same conclusion tbh ..
Lane
Senior Member
Posts: 6361
Joined: 2005-02-25
Senior Member
Posts: 6361
Joined: 2005-02-25
#5102678 Posted on: 06/22/2015 11:16 AM
And you think to what gamework effect exactly ? tesselation + displacement mapping, or Vector displacement mapping ( not exist yet outside CG render engine ).. Thoses are not particular to Nvidia.
This said, i see what you mean, but i have seen too that it was seems more coherent on some other place of the video, i can imagine it is maybe not completely finished yet.
lets not forget it run on an XboxOne, im pretty sure most effects are a bit tuned down, including tressFX.
i couldn't help but think the whole time that Gamework's powered snow would look so much better, that snow animation under Lara's feet was a real immersion breaker.
And you think to what gamework effect exactly ? tesselation + displacement mapping, or Vector displacement mapping ( not exist yet outside CG render engine ).. Thoses are not particular to Nvidia.
This said, i see what you mean, but i have seen too that it was seems more coherent on some other place of the video, i can imagine it is maybe not completely finished yet.
lets not forget it run on an XboxOne, im pretty sure most effects are a bit tuned down, including tressFX.
Undying
Senior Member
Posts: 22314
Joined: 2008-08-28
Senior Member
Posts: 22314
Joined: 2008-08-28
#5102681 Posted on: 06/22/2015 11:19 AM
Let's hope its time exclussive or most of us wont even play it. That makes me sad...
Let's hope its time exclussive or most of us wont even play it. That makes me sad...
Chillin
Senior Member
Posts: 6814
Joined: 2006-01-18
Senior Member
Posts: 6814
Joined: 2006-01-18
#5102686 Posted on: 06/22/2015 11:21 AM
And you think to what gamework effect exactly ? tesselation + displacement mapping, or Vector displacement mapping ( not exist yet outside CG render engine ).. Thoses are not particular to Nvidia.
lets not forget it run on an XboxOne, im pretty sure most effects are a bit tuned down, including tressFX.
A combination of Turf and Flex:
https://www.youtube.com/watch?v=kLVa0NOFdwM
https://www.youtube.com/watch?v=1o0Nuq71gI4
And you think to what gamework effect exactly ? tesselation + displacement mapping, or Vector displacement mapping ( not exist yet outside CG render engine ).. Thoses are not particular to Nvidia.
lets not forget it run on an XboxOne, im pretty sure most effects are a bit tuned down, including tressFX.
A combination of Turf and Flex:
https://www.youtube.com/watch?v=kLVa0NOFdwM
https://www.youtube.com/watch?v=1o0Nuq71gI4
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Senior Member
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Joined: 2006-01-18
i couldn't help but think the whole time that Gamework's powered snow would look so much better, that snow animation under Lara's feet was a real immersion breaker.