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Guru3D.com » News » Review: Red Dead Redemption 2: PC graphics benchmark analysis

Review: Red Dead Redemption 2: PC graphics benchmark analysis

by Hilbert Hagedoorn on: 11/05/2019 07:10 PM | source: | 250 comment(s)
Review: Red Dead Redemption 2: PC graphics benchmark analysis

We take a look at Red Dead Redemption II (2019) in our usual in-depth ways. That would be tested on the PC gaming wise relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. 

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« AMD announces Threadripper 3960X (24c/48t ), 3970X (32c/64t) and TRX40 Chipset · Review: Red Dead Redemption 2: PC graphics benchmark analysis · NVIDIA Provides U.S. Postal Service AI Technology to Improve Delivery Service »

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RamGuy
Senior Member



Posts: 249
Joined: 2006-11-13

#5727995 Posted on: 11/05/2019 07:17 PM
OS: Windows 10 v1909 Pro for Workstation

Processor: i7-9900K, all cores 5.0GHz

RAM: 16GB DDR4 4133MHz

GPU: RTX 2080Ti Watercooled

Resolution: 3440x1440@100Hz, G-Sync

Settings: Enabled the recommended settings in GeForce Experience and adjusted everything that was set to below high to high. So pretty much everything is set to high besides textures that are set to Ultra. Running Windowed Borderless, disabled TAA and FXAA as it makes thing look way too blurry. Enabled 2x MSAA instead, not ideal would need at least 4x to get rid of all the jagginess but performance is just not good enough for more than 2x.

FPS: Seems to be stable 60 FPS on average according to the benchmark. In-game it seems more like 70 FPS. The benchmark dips to 34 FPS and I don't really know why.

Didn't really know what to expect, but this isn't all that impressive to me. Looks similar to my Xbox One X, just more jagginess due to not having native 4K downscaled to 2560x1440. 3440x1440 with 2x MSAA looks worse in-terms of aliasing compared to Xbox One X with native 4K and TAA downscaled to 2560x1440. Besides that the details seems to be somewhat the same.

So I finally have ultrawide and 60 FPS, but aliasing is worse and running textures on ultra and everything else on high don't seem to provide any noticeable improvements when compared to the Xbox One X.

Barely pegs my CPU at all so seems to be crazy GPU bound. My 2080 Ti doesn't provide much else than ultrawide (which is still lower resolution than native 4K on Xbox One X) and 60 FPS instead of 30 FPS. Should be room for much better optimisation here. I would expect my 2080 Ti to be capable of running this at 100 FPS at 3440x1440 with the same overall settings as the Xbox One X. That's clearly not the case here.

SpajdrEX
Senior Member



Posts: 3187
Joined: 2006-05-07

#5728001 Posted on: 11/05/2019 07:21 PM
There is a missing benchmark picture for
Graphics card performance 1440p

EDIT.: nevermind, it's together with 1080p resolution :-)


schmidtbag
Senior Member



Posts: 7236
Joined: 2012-11-10

#5728002 Posted on: 11/05/2019 07:22 PM
This game sure is demanding on GPU power. Though oddly enough, not especially demanding on VRAM. I'm sure performance will get better over time. Not sure how it looks compared to consoles either.

Undying
Senior Member



Posts: 21190
Joined: 2008-08-28

#5728003 Posted on: 11/05/2019 07:22 PM
Insane system req. Its anew gpu killer.

Amd is doing better though. 580 faster than 1070, vega56 faster than 1080 and 5700xt faster than 2070S.

Hilbert Hagedoorn
Don Vito Corleone



Posts: 45859
Joined: 2000-02-22

#5728010 Posted on: 11/05/2019 07:27 PM
@Hilbert Hagedoorn@SpajdrEX - 1440p results are on the wrong page.


Roger, on it, yeeaahaw.

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