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Guru3D.com » News » Review: MSI GeForce GTX 1650 Gaming X

Review: MSI GeForce GTX 1650 Gaming X

by Hilbert Hagedoorn on: 04/24/2019 02:09 PM | source: | 19 comment(s)
Review: MSI GeForce GTX 1650 Gaming X

MSI is back, this round with the GeForce GTX 1650 Gaming X edition of the GeForce GTX 1650. Designed to be a budget-friendly product MSI still did mount a pretty impressive cooler, a Twinfrozr revision 7 one with dual-fans and it's overclocked right out of the box for you as well.

Read the review right here.







« Review: Fractal Design Define S2 Vision RGB · Review: MSI GeForce GTX 1650 Gaming X · Razer Releases New Razer Blade Pro 17 Flagship Laptop »

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Loophole35
Senior Member



Posts: 9788
Joined: 2011-09-21

#5662980 Posted on: 04/24/2019 02:39 PM
Too much money for this performance.The 1650 should be $120-$145 and the upcoming 1650ti should occupy this price range.

waltc3
Senior Member



Posts: 1210
Joined: 2014-07-22

#5663020 Posted on: 04/24/2019 04:04 PM
Too much money for this performance.The 1650 should be $120-$145 and the upcoming 1650ti should occupy this price range.


For the prices you name, you could buy an RX-570/580 with a 256-bit bus which is Crossfire/D3d12 Multi-GPU capable that will run rings around it. There is no contest. This 1650 belongs firmly in the sub-$100 pricing range. If there is a 1650ti and it has a 128-bit bus, too--it will just be a total waste. nVidia doesn't seem interested in selling many of these.

Loophole35
Senior Member



Posts: 9788
Joined: 2011-09-21

#5663037 Posted on: 04/24/2019 04:35 PM
For the prices you name, you could buy an RX-570/580 with a 256-bit bus which is Crossfire/D3d12 Multi-GPU capable that will run rings around it. There is no contest. This 1650 belongs firmly in the sub-$100 pricing range. If there is a 1650ti and it has a 128-bit bus, too--it will just be a total waste. nVidia doesn't seem interested in selling many of these.

Multi GPU is dead.

Fox2232
Senior Member



Posts: 11528
Joined: 2012-07-20

#5663046 Posted on: 04/24/2019 04:55 PM
Multi GPU is dead.

I'll take word of someone who actually uses it. I considered it as thing of the past, but there are really not that many games which need it and have no support.
I would say that SLI/CF is currently at breaking point and things can go either way.

Loophole35
Senior Member



Posts: 9788
Joined: 2011-09-21

#5663057 Posted on: 04/24/2019 05:22 PM
I'll take word of someone who actually uses it. I considered it as thing of the past, but there are really not that many games which need it and have no support.
I would say that SLI/CF is currently at breaking point and things can go either way.
So you wont take the word of an ex-user? There is a reason I don't use SLI of CF anymore. Plus with DX12 the lazy ass dev's have to make it work.

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