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Review: Metro Exodus: PC graphics performance analysis
A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling.
You can read our launch review right here.
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schmidtbag
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Senior Member
Posts: 7260
Joined: 2012-11-10
#5639131 Posted on: 02/13/2019 06:18 PM
You'll probably lose a few FPS here and there but like I said, the game is GPU bottlenecked. Use DX12 to get the best mileage out of your CPU. Remember: DX12 and Vulkan are designed to reduce CPU overhead. If you look at the graphs comparing DX12 to DX11, you'll see there's no performance difference, suggesting the CPU he's using isn't working very hard, or at least not at full capacity, and that was comparing a much better GPU than what you have. Yours will obviously be working harder than a 9900K, but yours is clocked pretty high so I suspect you won't get any major loss in performance.
Anyway, yes, you will probably need to make some sacrifices, but I'm pretty sure you could average above 30FPS with AA off. Maybe just kill a few background processes, just in case.
Yeah, but if Hilbert got 34 Frames per Second on Ultra with a 1070 @1440p (with a much better and newer CPU), I will have even lower FPS with my 4 core CPU...Probably will nedd to lower graphic quality to achieve decent framerate.
You'll probably lose a few FPS here and there but like I said, the game is GPU bottlenecked. Use DX12 to get the best mileage out of your CPU. Remember: DX12 and Vulkan are designed to reduce CPU overhead. If you look at the graphs comparing DX12 to DX11, you'll see there's no performance difference, suggesting the CPU he's using isn't working very hard, or at least not at full capacity, and that was comparing a much better GPU than what you have. Yours will obviously be working harder than a 9900K, but yours is clocked pretty high so I suspect you won't get any major loss in performance.
Anyway, yes, you will probably need to make some sacrifices, but I'm pretty sure you could average above 30FPS with AA off. Maybe just kill a few background processes, just in case.
Silva
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Posts: 1972
Joined: 2013-06-04
Senior Member
Posts: 1972
Joined: 2013-06-04
#5639136 Posted on: 02/13/2019 06:27 PM
So it's just DX11 emulated on DX12, with no support for more than 4 cores and poop performance for GPUs.
I really liked the first Metro games but this is disappointing.
Great review HH.
So it's just DX11 emulated on DX12, with no support for more than 4 cores and poop performance for GPUs.
I really liked the first Metro games but this is disappointing.
Great review HH.
Rich_Guy
Senior Member
Posts: 13010
Joined: 2003-05-11
Senior Member
Posts: 13010
Joined: 2003-05-11
#5639146 Posted on: 02/13/2019 06:32 PM
Runs exactly the same in Dx12 as it does in 11 then
Runs exactly the same in Dx12 as it does in 11 then

Serotonin
Senior Member
Posts: 4358
Joined: 2011-11-10
Senior Member
Posts: 4358
Joined: 2011-11-10
#5639147 Posted on: 02/13/2019 06:36 PM
Brand new 2080TI doesn't get 60fps@4k....brand new card...smh. I assume lazy coding. The game doesn't look nearly as good as the performance would suggest. Then again, I shouldn't be surprised. Metro was never a game you could max out when released.
Talk about an uphill battle from the epic crap to performance to ray tracing which I find hard to notice and poor to perform. I appreciate the review. Very surprised by the results.
Brand new 2080TI doesn't get 60fps@4k....brand new card...smh. I assume lazy coding. The game doesn't look nearly as good as the performance would suggest. Then again, I shouldn't be surprised. Metro was never a game you could max out when released.
Talk about an uphill battle from the epic crap to performance to ray tracing which I find hard to notice and poor to perform. I appreciate the review. Very surprised by the results.
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another game where i dont see anything remotely justify the acquisition of an RTX card. At least not for the current price.
it looks good otherwise but i expected more of a difference from the ON/OFF comparison.
Why not?