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Review: Metro Exodus: PC graphics performance analysis
A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling.
You can read our launch review right here.
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Review: Team Group Delta S TUF RGB SSD - 02/11/2019 10:44 AM
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Review: AMD Radeon VII (16GB) - 02/07/2019 04:00 PM
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Review: ASUS GeForce RTX 2060 STRIX OC - 01/30/2019 02:48 PM
Join us as we review the new ASUS GeForce RTX 2060 STRIX OC edition. This premium product has already been tweaked the cards towards an 1830 MHz Boost frequency for you, making this a very rather fast...
JonasBeckman
Senior Member
Posts: 17563
Joined: 2009-02-25
Senior Member
Posts: 17563
Joined: 2009-02-25
#5639121 Posted on: 02/13/2019 06:10 PM
Going by those images, it really only looks like more light sources (actual lights) and added reflections.
Haven't played the game yet, so will take it with a pinch of salt. However, if that's all it is in effect, I don't think current gen cards are going to make much use of this tech.
They had a early video showcasing RTX's entire lineup of effects from the initial reveal from reflections used in the water to the shadows and then ambient occlusion.
Which then got changed into using it for global illumination instead and light bounces.
(It's pretty interesting as this was a new effect entirely for RTX.)
Which previous is often pre-baked or has other shortcuts since it's very expensive and now it can be used via D3D12 DXR through NVIDIA RTX and eventually also Vulkan via extensions.
As to if it's worth the performance hit well probably hard to justify, SLI support might have been one way to leverage it out a bit or something like PhysX where a secondary card could be dedicated to RTX maybe?
Going by those images, it really only looks like more light sources (actual lights) and added reflections.
Haven't played the game yet, so will take it with a pinch of salt. However, if that's all it is in effect, I don't think current gen cards are going to make much use of this tech.
They had a early video showcasing RTX's entire lineup of effects from the initial reveal from reflections used in the water to the shadows and then ambient occlusion.
Which then got changed into using it for global illumination instead and light bounces.
(It's pretty interesting as this was a new effect entirely for RTX.)
Which previous is often pre-baked or has other shortcuts since it's very expensive and now it can be used via D3D12 DXR through NVIDIA RTX and eventually also Vulkan via extensions.
As to if it's worth the performance hit well probably hard to justify, SLI support might have been one way to leverage it out a bit or something like PhysX where a secondary card could be dedicated to RTX maybe?
Badelhas
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Posts: 61
Joined: 2011-09-06
Member
Posts: 61
Joined: 2011-09-06
#5639123 Posted on: 02/13/2019 06:11 PM
The game is heavily GPU bottlenecked. Your 1070 can already get playable framerates at 1440p with maxed out AA. I'm sure you'll be fine.
Of course, this depends on whether you find 30FPS playable. I would.
Yeah, but if Hilbert got 34 Frames per Second on Ultra with a 1070 @1440p (with a much better and newer CPU), I will have even lower FPS with my 4 core CPU...Probably will nedd to lower graphic quality to achieve decent framerate.
The game is heavily GPU bottlenecked. Your 1070 can already get playable framerates at 1440p with maxed out AA. I'm sure you'll be fine.
Of course, this depends on whether you find 30FPS playable. I would.
Yeah, but if Hilbert got 34 Frames per Second on Ultra with a 1070 @1440p (with a much better and newer CPU), I will have even lower FPS with my 4 core CPU...Probably will nedd to lower graphic quality to achieve decent framerate.
metagamer
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Joined: 2018-04-10
Senior Member
Posts: 2388
Joined: 2018-04-10
#5639124 Posted on: 02/13/2019 06:12 PM
the benchmark isn't representative of in game performance, it's a lot more taxing that in game performance.
You need RTX 2070 for 1080P 60? Is that a joke?
the benchmark isn't representative of in game performance, it's a lot more taxing that in game performance.
Fox2232
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Joined: 2012-07-20
Senior Member
Posts: 11808
Joined: 2012-07-20
#5639127 Posted on: 02/13/2019 06:14 PM
No, you need RTX 2070 to achieve average of 60fps on 1080p maxed. 99th percentile will be around 44~48fps.
You need RTX 2070 for 1080P 60? Is that a joke?
No, you need RTX 2070 to achieve average of 60fps on 1080p maxed. 99th percentile will be around 44~48fps.
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How perform DX11 or Vulcan vs DX 12 on Pascal? Nice pictures, realistic i buy this game friday cause im a Metro fan.