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Guru3D.com » News » Review: GeForce GTX Titan X

Review: GeForce GTX Titan X

by Hilbert Hagedoorn on: 03/18/2015 01:05 PM | source: | 157 comment(s)

Join us as we review the fastest graphics card in the world, the GeForce GTX Titan X. The 12 GB beast has arrived. Initially the Titan series was positioned to be a professional line of products, however these days these puppies are fetching a lot of interest as gaming graphics cards. Wanna see what Nvidia is offering?

Read the full review right here.
 







« NVIDIA GeForce GTX TITAN X Launches · Review: GeForce GTX Titan X · Download GeForce 347.88 WHQL driver »

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WhiteLightning
Moderator



Posts: 29445
Joined: 2007-09-19

#5048277 Posted on: 04/11/2015 09:59 PM
are those the same values msi afterburner shows on my screen ? i ask because i get much higher usage. would love to have 1gb of usage at 4k res.

-Tj-
Senior Member



Posts: 17488
Joined: 2012-05-18

#5048385 Posted on: 04/12/2015 03:37 AM
In some games its just cache allocation, but not all games.

Unity pretty much uses what it need to, as in if you try to run it at max settings on a 3gb gpu, it will show severe vram stuttering, where it will be fine on a 4gb gpu.

I played all those memory hungry games @ 1080p with 3gb vram and no stutter issue because of 3gb vram limit, by some I had extra msaa.

Dorlor
Senior Member



Posts: 1708
Joined: 2014-01-23

#5048507 Posted on: 04/12/2015 01:45 PM
I played all those memory hungry games @ 1080p with 3gb vram and no stutter issue because of 3gb vram limit, by some I had extra msaa.


Im talking about Unity specifically here - did you run that game at max settings without ANY stuttering? If so, id like to see some video or graph proof of that (graph being of frametimes while playing it).

-Tj-
Senior Member



Posts: 17488
Joined: 2012-05-18

#5048577 Posted on: 04/12/2015 04:28 PM
Im talking about Unity specifically here - did you run that game at max settings without ANY stuttering? If so, id like to see some video or graph proof of that (graph being of frametimes while playing it).


I play it with FXAA, rest ultra, shadows high. And it ran smooth while I was in chase mode or during cut scenes, ok cut scenes had fps drops but that's because of uber DOF..





And in record there are some minor fps hickups, not happening while Im playing normally.. Just saying.

KSceGOB8Hm0


Now if you go troll but its not MSAA, well no single gpu can really play it fine with MSAA, its to demanding. :P
http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_Titan_X/9.html

Dorlor
Senior Member



Posts: 1708
Joined: 2014-01-23

#5048608 Posted on: 04/12/2015 05:28 PM
I play it with FXAA, rest ultra, shadows high. And it ran smooth while I was in chase mode or during cut scenes, ok cut scenes had fps drops but that's because of uber DOF..


And in record there are some minor fps hickups, not happening while Im playing normally.. Just saying.


Now if you go troll but its not MSAA, well no single gpu can really play it fine with MSAA, its to demanding. :P
http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_Titan_X/9.html

Is using high shadows and fxaa using maxed out settings? No.

Msaa will increase the vram consumption by quite alot, and make you stutter like a beaten dog, due to the 3gb framebuffer - fps here is irrelevant, but frametime spikes Arent. Your fps might hit 30 with 4 msaa (which would be fine for the purpose of this test), but your frametimes would with 100% certainty spike over 100 ms.

And i specifically asked you to monitor frametimes graphs, but you have that disabled in the AB overlay -_-

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