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Guru3D.com » News » Review: GeForce GTX 1080 Ti Frametime Analysis

Review: GeForce GTX 1080 Ti Frametime Analysis

by Hilbert Hagedoorn on: 03/30/2017 12:10 PM | source: | 5 comment(s)

We check out and review the frame-pacing and frametimes with the all new Nvidia GeForce GTX 1080 Ti, will FCAT reveal some stuff we need to know?

Read the article here.







« AOTS Gets AMD Ryzen CPU Optimizations - Benchmarks · Review: GeForce GTX 1080 Ti Frametime Analysis · GALAX GeForce GTX 1080Ti HOF Spotted »

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Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5414125 Posted on: 03/30/2017 01:08 PM
AotS is still pretty unstable. Some of those graphs are quite interesting.

Noisiv
Senior Member



Posts: 8198
Joined: 2010-11-16

#5414134 Posted on: 03/30/2017 01:36 PM
AotS is still pretty unstable. Some of those graphs are quite interesting.


I wouldn't be worried. These results coming from the game which is barely played, done by a company which, lets be honest here, is deep in bed with AMD. And which cares about NV optimizations so much they couldn't be bothered to get to the bottom of Async state on NV hw for months, instead using the opportunity to dis NV hardware.

When a technology demonstrator aka AoTS, is unable to achieve perfectly smooth gameplay on the most powerful hardware on the planet, I'd say that the issue is with tech. demonstrator, not the hardware. Which wouldn't be any comfort if the game was a huge success and topping the popularity charts. Luckily, its anything BUT that.


The only other game with the issues is Hitman, a long time frame offender.

Loophole35
Senior Member



Posts: 9797
Joined: 2011-09-21

#5414143 Posted on: 03/30/2017 02:05 PM
I wouldn't be worried. These results coming from the game which is barely played, done by a company which, lets be honest here, is deep in bed with AMD. And which cares about NV optimizations so much they couldn't be bothered to get to the bottom of Async state on NV hw for months, instead using the opportunity to dis NV hardware.

When a technology demonstrator aka AoTS, is unable to achieve perfectly smooth gameplay on the most powerful hardware on the planet, I'd say that the issue is with tech. demonstrator, not the hardware. Which wouldn't be any comfort if the game was a huge success and topping the popularity charts. Luckily, its anything BUT that.


The only other game with the issues is Hitman, a long time frame offender.

Hitman's frame time instability is a feature at this point.

Noticed in RE7 the Fury looks to be running out of VRAM is that game really that much of a hog at WQHD?


Ricepudding
Senior Member



Posts: 859
Joined: 2017-02-17

#5414159 Posted on: 03/30/2017 02:59 PM
Question to anyone who happens to know, is there a reason why AMD cards frame-times are often worse and have a higher latency than Nvidia?

Is it due to lack of optimisation or less power in the card or just architecture of the cards?

kakiharaFRS
Senior Member



Posts: 960
Joined: 2015-11-21

#5414213 Posted on: 03/30/2017 05:34 PM
Question to anyone who happens to know, is there a reason why AMD cards frame-times are often worse and have a higher latency than Nvidia?
Is it due to lack of optimisation or less power in the card or just architecture of the cards?
newbie answer but I "think" that it's because they have older hardware, the older nvidias also had artifacts like that from what I remember and they weren't tested in 1440 or 4k like now it's bound to make things worse

thanks for the article Hilbert I have been playing for years with an Asus 120Hz VG278 with lightboost hack (a black frame insertion that works better than any of the models that have it standard, I know I ordered and returned them all :/ )
because of that near-perfect zero motion blur I can easily notice stuttering and weirdness but didn't understand why my 100+fps looked like a diaporama with obvious picture jumps before you and digital foundry started doing FCAT graphs so thx for them really useful to me,
especially now that I'm looking at VR and want a super smooth framerate

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