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Review: GeForce GTX 1070 Ti 2-way FCAT SLI
In this review we'll combine two GeForce GTX 1070 Ti (MSI Gaming editions) graphics cards in a 2-way Multi-GPU setup. We'll obviously focus on Ultra HD performance as well as a micro stuttering analysis with the help of FCAT. Join us in this review where we'll once again look at everything.
Read the article right here.
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Hilbert Hagedoorn
Don Vito Corleone
Posts: 46403
Joined: 2000-02-22
Don Vito Corleone
Posts: 46403
Joined: 2000-02-22
#5488484 Posted on: 11/02/2017 03:30 PM
The frame time chart clearly shows some small issues, definitely not perfect. The bigger spikes are implosions which will drag down any system really.
Battlefield 1 DX12 mGPU seems quite smooth here. I don't understand how you do that I experience massive lag spikes when enabling mGPU using 2 1080's and a 4790k?
The frame time chart clearly shows some small issues, definitely not perfect. The bigger spikes are implosions which will drag down any system really.
ivymike10mt
Senior Member
Posts: 226
Joined: 2015-01-28
Senior Member
Posts: 226
Joined: 2015-01-28
#5488556 Posted on: 11/02/2017 06:26 PM
It's good to see some SLI review here.
I think Currently SLI is for advenced 3/4K users. And 2K 100Hz+ users may feel dissapointed.
Personaly I lock the framerates at 60FPS, for a TPP games use V-sync ON. For multiplayer FPP titles, I set FPS lock at 119 FPS.
It gives me very low latency. And no stuttering. Minimal screen tearing is marginal side-effect.
Well Prey 2017 utilise SLI very well (for me, for most) - just I need to use other AA method than SMAA 2TX.
Good quality SMAA by injector like sweetFX is enough, for this very alising game.
It's good to see some SLI review here.
I think Currently SLI is for advenced 3/4K users. And 2K 100Hz+ users may feel dissapointed.
Personaly I lock the framerates at 60FPS, for a TPP games use V-sync ON. For multiplayer FPP titles, I set FPS lock at 119 FPS.
It gives me very low latency. And no stuttering. Minimal screen tearing is marginal side-effect.
Well Prey 2017 utilise SLI very well (for me, for most) - just I need to use other AA method than SMAA 2TX.
Good quality SMAA by injector like sweetFX is enough, for this very alising game.
Berke53
Member
Posts: 65
Joined: 2013-04-20
Member
Posts: 65
Joined: 2013-04-20
#5488657 Posted on: 11/02/2017 09:50 PM
Yes I can the see small microstutter the chart shows but on my system it runs abolutly terrible while using the dx12 API. Unbearable hitching of up to 250ms maybe even more. Switching to dx11 solves this issue but my 4790k is holding back my 1080's at 3440x1440 100hz while playing a 64player conquest match. A Solid dx12 implementation would do wonders for me.
The frame time chart clearly shows some small issues, definitely not perfect. The bigger spikes are implosions which will drag down any system really.
Yes I can the see small microstutter the chart shows but on my system it runs abolutly terrible while using the dx12 API. Unbearable hitching of up to 250ms maybe even more. Switching to dx11 solves this issue but my 4790k is holding back my 1080's at 3440x1440 100hz while playing a 64player conquest match. A Solid dx12 implementation would do wonders for me.
nizzen
Senior Member
Posts: 2341
Joined: 2005-08-05
Senior Member
Posts: 2341
Joined: 2005-08-05
#5488658 Posted on: 11/02/2017 09:51 PM
For me in BF1 an Sli with 2x 1080ti:
DX 12 = stuttering
DX 11 = smooth
Strange that dx12 still is a problem in mgpu in BF1
For me in BF1 an Sli with 2x 1080ti:
DX 12 = stuttering
DX 11 = smooth
Strange that dx12 still is a problem in mgpu in BF1
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Member
Posts: 65
Joined: 2013-04-20
Battlefield 1 DX12 mGPU seems quite smooth here. I don't understand how you do that I exerience massive lag spikes when enabling mGPU using 2 1080's and a 4790k?