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Guru3D.com » News » Review: Gears of War 4 DirectX12 PC graphics performance

Review: Gears of War 4 DirectX12 PC graphics performance

by Hilbert Hagedoorn on: 10/11/2016 09:21 AM | source: | 58 comment(s)

Today Gears of War 4 is released in it's DirectX 12 flavor. We look at the game for the Windows PC platform. We'll test the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.

Read our review right here.

** article updated with three additional cards and AMD FX 8370 vs Intel Core i7 5960X CPU scaling results.
  







« GIGABYTE Updates the BRIX with Intel 7th Gen Processors · Review: Gears of War 4 DirectX12 PC graphics performance · New GeForce GTX 1050 Ti Benchmarks Surface »

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JonasBeckman
Senior Member



Posts: 17558
Joined: 2009-02-25

#5648261 Posted on: 03/10/2019 11:25 AM
Yeah tons of free multiplayer map additions over time since release and then a repack to get file size down a bit but the game is still really big size-wise and even the launch version sat close to 70 - 80 GB from how I remember, been a while though I might pick up Gears 5 via GamePass when it launches as this wasn't too bad for a cover shoot-em-up though from how I'm hearing it the older games had a bit of a edge over this one.

Hmm would be interesting to see performance results from Gears 5 when that does come out, newer UE4 engine I'm guessing and probably some customization from the developers and experience with PC and also newer PC hardware though if it'll look better or just run better I suppose we'll see ha ha. Both? :D
(Character detail seems really good from the media so far though how much of that matters when you're sitting behind a small knee-height obstacle and staring at some bulky dudes backside occasionally popping up and taking some shots at some equally bulky alien monster whatever thing I suppose can be debatable hah.)

HARDRESET
Senior Member



Posts: 831
Joined: 2013-07-17

#5648271 Posted on: 03/10/2019 11:57 AM
Yeah tons of free multiplayer map additions over time since release and then a repack to get file size down a bit but the game is still really big size-wise and even the launch version sat close to 70 - 80 GB from how I remember, been a while though I might pick up Gears 5 via GamePass when it launches as this wasn't too bad for a cover shoot-em-up though from how I'm hearing it the older games had a bit of a edge over this one.

Hmm would be interesting to see performance results from Gears 5 when that does come out, newer UE4 engine I'm guessing and probably some customization from the developers and experience with PC and also newer PC hardware though if it'll look better or just run better I suppose we'll see ha ha. Both? :D
(Character detail seems really good from the media so far though how much of that matters when you're sitting behind a small knee-height obstacle and staring at some bulky dudes backside occasionally popping up and taking some shots at some equally bulky alien monster whatever thing I suppose can be debatable hah.)
I remember when i first got a 500GB drive in 2004, hell my 3 TB now won't hold all my games , anyway UE4 engine in Gears 4 , be interesting to see if it has the latest Unreal Engine 4.21.2 build. its using 4.1.2
New: Platform SDK Upgrades

In every release, we update the Engine to support the latest SDK releases from platform partners.
https://docs.unrealengine.com/en-US/Builds/4-21

HARDRESET
Senior Member



Posts: 831
Joined: 2013-07-17

#5648292 Posted on: 03/10/2019 02:33 PM
Did the benchmark at 4k ,ultra preset ,funny thing is the recommended is the same preset , 62 fps avg , have to say , visually stunning , need to do a defrag , rebench and upload ,post in Pimp your gaming. update bench 64 to 66 fps.

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