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Guru3D.com » News » Review: Far Cry New Dawn PC graphics benchmark analysis

Review: Far Cry New Dawn PC graphics benchmark analysis

by Hilbert Hagedoorn on: 02/15/2019 10:27 PM | source: | 37 comment(s)
Review: Far Cry New Dawn PC graphics benchmark analysis

It has been a busy gaming week, and for you likely a busy gaming weekend!  We check out and benchmark the PC version of Far Cry New Dawn (2019) for Windows on the PC relative towards graphics card performance with the latest AMD/NVIDIA graphics card.

You can read the review right here. 







« MSI GeForce GTX 1660 Ti GAMING X and ARMOR OC Photos · Review: Far Cry New Dawn PC graphics benchmark analysis · Intel accidentally posts 9th gen H-series specs online »

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rl66
Senior Member



Posts: 3395
Joined: 2007-05-31

#5640408 Posted on: 02/16/2019 11:51 AM
It has been a busy gaming week, and for you likely a busy gaming weekend! We check out and benchmark the PC version of Far Cry New Dawn (2019) for Windows on the PC relative towards graphics card pe...

Review: Far Cry New Dawn PC graphics benchmark analysis
Very nice review Hilbert.
I have just finished the game one hour ago :)

BTW as i have both NVidia on my main PC and AMD on my new HTPC, the jigsaw line happen a lot more with NVidia, and is nearly corrected with latest AMD's driver + FC new down update that occur last night.

Same or better performance than far cry 5. :rolleyes:

Same game anyone? :D

It's the same as FC 5 (same engine and maker), but lot more fun, colourfull and less dark.
It's like FC Blood Dragon compared to FC 3.

I am prefering those FC over regular one :)

HardwareCaps
Senior Member



Posts: 452
Joined: 2018-05-03

#5640416 Posted on: 02/16/2019 12:40 PM
One thing that did come to my mind was back when AMD launched the first Vega card and they showed off Rapid Packed Math, everyone was hating on AMD about the fact that they want to basically reduce image quality to boost their performance and no one was for the technology.... Yet now we sit with basically the same thing from Nvidia with DLSS??? Oh no I forgot some will say that’s better because it’s AI and runs on Tensor Cores... Lol! No wonder AMD doesn’t bother with the whole Raytracing and AI thing...

Rapid Packed Math prioritizes specific defined textures that will not show visual difference it can be finetuned by the developer, DF did a great comparison for RPM, the result were good.
DLSS not only uses dedicated hardware but affect the whole image, you lose detail because of the lower native resolution and the image comes very blurry.
comparing them both is ridiculous

The Edge
Member



Posts: 89
Joined: 2012-05-02

#5640703 Posted on: 02/17/2019 01:42 PM
I would really like to see 1% lows or something to display the minimum FPS in your graphs. Average FPS can be quite deceiving these days.

HWgeek
Senior Member



Posts: 441
Joined: 2005-04-04

#5640732 Posted on: 02/17/2019 03:23 PM
+1, but only in 1440P/4K in games that the AVG FPS is around 60FPS - to know if the game is smooth or there are moments of stutter <40FPS.

Aura89
Senior Member



Posts: 8305
Joined: 2008-07-31

#5640808 Posted on: 02/17/2019 08:23 PM
Same or better performance than far cry 5. :rolleyes:

Same game anyone? :D
Same game in the same way that HL2 is CS:GO

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