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Guru3D.com » News » Review: Far Cry New Dawn PC graphics benchmark analysis

Review: Far Cry New Dawn PC graphics benchmark analysis

by Hilbert Hagedoorn on: 02/15/2019 10:27 PM | source: | 37 comment(s)
Review: Far Cry New Dawn PC graphics benchmark analysis

It has been a busy gaming week, and for you likely a busy gaming weekend!  We check out and benchmark the PC version of Far Cry New Dawn (2019) for Windows on the PC relative towards graphics card performance with the latest AMD/NVIDIA graphics card.

You can read the review right here. 







« MSI GeForce GTX 1660 Ti GAMING X and ARMOR OC Photos · Review: Far Cry New Dawn PC graphics benchmark analysis · Intel accidentally posts 9th gen H-series specs online »

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kens30
Senior Member



Posts: 1209
Joined: 2008-10-08

#5640352 Posted on: 02/16/2019 05:34 AM
Thanks for the review Hilbert, the image slider system is really great addition!
Looking forward to it being used as the default screenshot comparison viewer from now on.

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5640372 Posted on: 02/16/2019 07:35 AM
So, there are still good looking games playable on entire current spectrum of GPUs.

RooiKreef
Senior Member



Posts: 410
Joined: 2016-06-08

#5640379 Posted on: 02/16/2019 08:11 AM
One thing that did come to my mind was back when AMD launched the first Vega card and they showed off Rapid Packed Math, everyone was hating on AMD about the fact that they want to basically reduce image quality to boost their performance and no one was for the technology.... Yet now we sit with basically the same thing from Nvidia with DLSS??? Oh no I forgot some will say that’s better because it’s AI and runs on Tensor Cores... Lol! No wonder AMD doesn’t bother with the whole Raytracing and AI thing...

Hilbert Hagedoorn
Don Vito Corleone



Posts: 44060
Joined: 2000-02-22

#5640383 Posted on: 02/16/2019 09:09 AM
Yo hilbert I really like the graphics quality comparison screenshot slider that you've started doing, but on firefox it highlights the image while you move it, any way to fix that on your end?

Seems to work fine on chrome.

Quite honestly we stopped supporting FF years ago as with each build there was a new problem one way or the other. However I just checked, and it is working fine for me in FF.

JonasBeckman
Senior Member



Posts: 17562
Joined: 2009-02-25

#5640407 Posted on: 02/16/2019 11:42 AM
Hah yeah the browser isn't without it's quirks and playing catch up with Google Chrome and what Chromium adds and introduces in tandem with whatever is bonkered in Firefox itself or what the Moz team is working with that might take a few releases, used to it being on the beta branch and all and the extensions and customizability is good but if I switched today it would probably be Chrome.

Nice coverage for this and Metro Exodus without steering way into some browser war and favoritism hah. Well they all have their things I guess and now to read this more in-depth following the Metro Exodus article yesterday.
(Expecting similar results to Far Cry 5 maybe a bit more foliage and some tweaks to ye olde aging Dunia but not that much different in the end.)

EDIT: Hmm so the VII is running into a CPU limit though it pulls ahead nicely on GPU matters at 2560 and 3840 and probably higher though gaming at 5120 or 7680 is probably a fairly small number what with the hardware reqs and the not quite that excellent multi-GPU support in many titles nowadays.
(And then there's 21:9 and that is mostly improving so that's a plus.)

2080 and 2080Ti doing good as usual, will be interesting to see what NVIDIA has for the next piece of their lineup maybe later this year?

And both AMD and NVIDIA's high-end offerings are capable of averaging over 60 FPS though close to the 60 threshold so maybe some dips are expecting in busier sequences. Still not bad even if it's not the most visually advanced game engine overall but that's good performance.


EDIT: Going to be fun to see more about the 2080 and VII in newer games too and with newer drivers sorting out any Vega VII issues, maybe not massively increasing frame rate but fixes and stability is also a important factor. Though this is a performance test and not a GPU focus article but yeah curious to see what other titles will be doing. :)

And now back to Montana I guess and where nuclear power brings massive growth of flora and improves the fauna too. Nuclear winter? Seems to have been a really mild one!
(Y'know we kinda like this overgrown setting but we kinda nuked it all...oh do it anyway. :D Eh something like that perhaps. Fun take on the setting.)

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