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Review: Dying Light graphics performance
In this article we benchmark Dying Light - almost 30 graphics cards are being tested and benchmarked. We have a look at DX11 performance with the newest graphics cards and technologies. We'll also look at frametimes, graphics memory and a thing or two more.
Read the full article here.
« Hatred - System Requirements · Review: Dying Light graphics performance
· ASUS GeForce GTX 960 Mini »
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Illyrian
Senior Member
Posts: 222
Joined: 2014-08-20
Senior Member
Posts: 222
Joined: 2014-08-20
#5013261 Posted on: 02/13/2015 10:31 AM
I still have this weird problem where it takes about 10 minutes for the game to crash, using MSI afterburner monitoring my ram usage (which stays around 8gb) but the pagefile usage creeps and creeps until it gets to 16gb (takes about 10 minutes of gameplay) thats when I get a Windows error and game freezes up and shuts down....
and this only happens when I max out the Textures in options... if I leave them on medium, then that particular pagefile usage stays below 10gb and I can play the game fine....
I always disable page file on any new Windows OS install I do... some guys in the other thread suggested I try enabling it.... but I don't know if it will make a difference
I still have this weird problem where it takes about 10 minutes for the game to crash, using MSI afterburner monitoring my ram usage (which stays around 8gb) but the pagefile usage creeps and creeps until it gets to 16gb (takes about 10 minutes of gameplay) thats when I get a Windows error and game freezes up and shuts down....
and this only happens when I max out the Textures in options... if I leave them on medium, then that particular pagefile usage stays below 10gb and I can play the game fine....
I always disable page file on any new Windows OS install I do... some guys in the other thread suggested I try enabling it.... but I don't know if it will make a difference
Hilbert Hagedoorn
Don Vito Corleone
Posts: 44046
Joined: 2000-02-22
Don Vito Corleone
Posts: 44046
Joined: 2000-02-22
#5013264 Posted on: 02/13/2015 10:37 AM
Page 3 ... even includes a photo.
This is the reason I have asked ! Haven't see it so ! ... Nice review as always
Page 3 ... even includes a photo.
somemadcaaant
Senior Member
Posts: 424
Joined: 2003-04-23
Senior Member
Posts: 424
Joined: 2003-04-23
#5013269 Posted on: 02/13/2015 10:41 AM
No probs you normally put a full spec run down with dedicated page 8P
No probs you normally put a full spec run down with dedicated page 8P
SoloCreep
Senior Member
Posts: 686
Joined: 2005-07-31
Senior Member
Posts: 686
Joined: 2005-07-31
#5013276 Posted on: 02/13/2015 11:13 AM
View distance slider should be set to zero for just about every card, or at the most 25%. Big gains in performance and it still looks fine with it on zero. When I am fighting zombies, I don't care how many trees I can see across the ocean. As for loading times, there are people having really long loading times. Lucky for me, I don't have any problems with that and the game runs fairly well with everything on and set to medium with view distance on zero.
This is also a helpful tool http://www.nexusmods.com/dyinglight/mods/18/?
View distance slider should be set to zero for just about every card, or at the most 25%. Big gains in performance and it still looks fine with it on zero. When I am fighting zombies, I don't care how many trees I can see across the ocean. As for loading times, there are people having really long loading times. Lucky for me, I don't have any problems with that and the game runs fairly well with everything on and set to medium with view distance on zero.
This is also a helpful tool http://www.nexusmods.com/dyinglight/mods/18/?
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Senior Member
Posts: 18891
Joined: 2008-08-28
I saw couple videos on youtube, 280X pushes quite higher fps than 960, yet HH shows us its about the same.
Also video memory usage goes higher than 2GB in any case unless you are playing on minimum while you are showing us how gtx770 pushes 61fps at 1080p, sounds abit off.