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Guru3D.com » News » Review: Dying Light graphics performance

Review: Dying Light graphics performance

by Hilbert Hagedoorn on: 02/13/2015 09:07 AM | source: | 95 comment(s)

In this article we benchmark Dying Light - almost 30 graphics cards are being tested and benchmarked. We have a look at DX11 performance with the newest graphics cards and technologies. We'll also look at frametimes, graphics memory and a thing or two more.

Read the full article here.
 







« Hatred - System Requirements · Review: Dying Light graphics performance · ASUS GeForce GTX 960 Mini »

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Hilbert Hagedoorn
Don Vito Corleone



Posts: 45577
Joined: 2000-02-22

#5013623 Posted on: 02/13/2015 08:00 PM
WTH is R9 265 and how is it faster than R9 270/270X?! AFAIK, that card does not exist, what exists is R7 265 and there is no way that card can outperform 270/270x, it has lower clock speeds, less shaders blah blah.

Otherwise, good review, I just don't like 100% view distance, it's unrealistic but oh well. It should be noted that with 50% V. Distance game would perform at least 30% better.

PS. there is an R9 M265 but that is a mobile GPU found in laptops.

Look like a typo, I'll check it out and it is the R7. Then again, at that resolution with that these two cards a lot of strange things are happening. Two random stutters and a 10% deviation can easily inflict that difference.

tsk2k
Junior Member



Posts: 17
Joined: 2014-11-06

#5013640 Posted on: 02/13/2015 08:22 PM
As always there is one user who know it all and posts comments dripping with arrogance and dominating the reactions.

We test graphics cards in relation to game performance. As such we need take to out possible bottlenecks. We want our system as fast as possible so that in no way we'll be hindering our GPU measurements. If I would have used a mid-range processor, I would have gotten slaughtered with comments as to why we would be crippling and limiting certain graphics cards as the processor would not be fast enough.

In your email you write" your reviews are completely worthless to 99% of the world. you should come down to earth, and provide acurate reviews.", please then GTFO of this website where we bring your this useless content 100% free.
Rekt :whip:
Wonderful review as always Hilbert.

Mr.Bigtime
Senior Member



Posts: 20789
Joined: 2003-04-27

#5013642 Posted on: 02/13/2015 08:24 PM
nice.

Hughesy
Senior Member



Posts: 357
Joined: 2012-05-13

#5013646 Posted on: 02/13/2015 08:29 PM
To people that are confused with some of the results. There is no actual benchmark, and it's almost impossible to create the same Scenario due to time of day, zombies on screen ect. Since the first patch performance has improved a lot, but if you are struggling for performance (as someone already said) turn down view distance to 0 as it makes hardly any differance, but also foliage quality. It really only affects grass density, and there aren't many areas with grass.

I have view distance set at 50% and foliage to medium at 2560x1440. I can have view distance set much higher but will drop under 60fps every now and then. Overclocking your CPU makes a huge difference in this game.

UZ7
Senior Member



Posts: 5527
Joined: 2003-04-26

#5013789 Posted on: 02/14/2015 01:39 AM
Might need to update this review soon? xD

REGARDING PATCH v1.4.0

i've spent some time on this beta patch and finished filing a full feedback rundown to techland. i figured some people would want to know what is included, so here it is.


major performance improvements. there are a solid 10-15 extra frames in areas where frames usually drop (like populated highways)


the game now checks for any mods you may have and will not let you play 'public online' unless the people you are playing with have the same mods as you do



'the whole story' achievement is now available to everyone, but there are still glitches where the map says that some quests are available when they are not.



some item duplication glitches seem to be patched, all of the dupe glitches that remain seem to occur on XB1



the bug where textures would not switch to their higher quality readable versions when the player is within reading distance is fixed



significant sli improvements


this patch was mostly performance updates and i feel like its because techland is primarily focused on getting the game running for people before they focus on fixing things like the 'house with the red smoke' marker and the 'its safe now' achievement.

if anyone has any questions i can go into more detail, but like i said, most changes appear to be on the performance side of things. in my feedback report i also filed the bugs that are still present in this patch, and they have acknowledged those problems and say they should be fixed soon, they may be included in this patch before it goes public

expected public release date for PC: 9 AM 2-14-2015 EST


http://www.reddit.com/r/dyinglight/comments/2vlfyd/news_beta_patch_rundownoverview/

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