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Review: Call of Duty: WW2: PC graphics performance benchmarks
We review the PC release of Call of Duty: WW2 for Windows relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards (20) are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.
Read the performance analysis here.
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Review: GeForce GTX 1070 Ti 2-way FCAT SLI - 11/02/2017 03:04 PM
In this review we'll combine two GeForce GTX 1070 Ti (MSI Gaming editions) graphics cards in a 2-way Multi-GPU setup. We'll obviously focus on Ultra HD performance as well as a micro stuttering anal...
Review: Palit GeForce GTX 1070 Ti Super Jetstream - 11/02/2017 03:04 PM
We also review the new Palit GeForce GTX 1070 Ti Super Jetstream edition. n this review, we test the card from Palit which comes custom cooled and has a custom PCB design with dual-BIOS and a few hi...
Review: MSI GeForce GTX 1070 Ti Gaming - 11/02/2017 03:04 PM
In this review, we test the card from MSI which comes custom cooled with a TwinFrozr VI cooler and a superb custom PCB design. The card is more silent then ever. Read the article right here....
Review: NZXT H700i PC Case - 10/31/2017 10:36 AM
The new H700i is an advanced series from NZXT, it's a mid-tower with very nice looks, spiffy RGB LED and fan control through a CAM controller. With a new tempered glass side panel, and LED accent lig...
Review: Destiny 2: PC graphics benchmark analysis - 10/25/2017 12:44 PM
We test that PC enhanced Destiny 2 for Windows relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We...
JonasBeckman
Senior Member
Posts: 17563
Joined: 2009-02-25
Senior Member
Posts: 17563
Joined: 2009-02-25
#5488840 Posted on: 11/03/2017 02:16 PM
The IW engine and all it's variations (Treyarch has one for their games, think it's named a different thing entirely now since Black Ops 3) tend to under-perform on AMD hardware, not sure why but that's just how it is.
EDIT: Also if this is like Infinite Warfare and Black Ops 3 then Sun Shadow caching really hits VRAM usage so if textures look a bit like oh I don't know, absolute arse maybe. Well disabling that tends to resolve it.
It does improve stuttering and such though, same with the shader cache option though that one can take a long time to load depending on how things are set up, AMD improved their own shader cache a while back for just Infinite Warfare because the cached shaders exceeded the old max limit of the generated cache file.
EDIT: And I see there's a mix of settings this time, guessing that evens out things a bit for certain GPU models and gives a more comparable overall benchmark score without completely tanking some of the cards.
(But still mostly maxed out.)
EDIT: Interesting to see the Fury pull almost 80 FPS in the 2560x1440 test, wonder if that's the shadow quality option being on high rather than extra, well something to play around with I guess.
EDIT: Ah but that VRAM score clears it up a bit, no wonder the game steadily performs worse if VRAM climbs above 5 or even 6 GB usage over time.
(EDIT: But it could be cached plus the shader and shadow options, something else to tinker with whenever I have time for that.)
The IW engine and all it's variations (Treyarch has one for their games, think it's named a different thing entirely now since Black Ops 3) tend to under-perform on AMD hardware, not sure why but that's just how it is.
EDIT: Also if this is like Infinite Warfare and Black Ops 3 then Sun Shadow caching really hits VRAM usage so if textures look a bit like oh I don't know, absolute arse maybe. Well disabling that tends to resolve it.

It does improve stuttering and such though, same with the shader cache option though that one can take a long time to load depending on how things are set up, AMD improved their own shader cache a while back for just Infinite Warfare because the cached shaders exceeded the old max limit of the generated cache file.

EDIT: And I see there's a mix of settings this time, guessing that evens out things a bit for certain GPU models and gives a more comparable overall benchmark score without completely tanking some of the cards.
(But still mostly maxed out.)
EDIT: Interesting to see the Fury pull almost 80 FPS in the 2560x1440 test, wonder if that's the shadow quality option being on high rather than extra, well something to play around with I guess.
EDIT: Ah but that VRAM score clears it up a bit, no wonder the game steadily performs worse if VRAM climbs above 5 or even 6 GB usage over time.
(EDIT: But it could be cached plus the shader and shadow options, something else to tinker with whenever I have time for that.)
vbetts
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Moderator
Posts: 15142
Joined: 2006-07-04
#5488841 Posted on: 11/03/2017 02:18 PM
Great review HH.
I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet.
Also, it's time for a series like this to jump the DX12 train.
On AMD side I hope that's fixable with a driver update, those performance numbers are a bit strange.
Waiting on CPU scaling!
Completely agree with the DX12 part. Although I will say, BO3 is pretty decent looking.
Great review HH.
I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet.
Also, it's time for a series like this to jump the DX12 train.
On AMD side I hope that's fixable with a driver update, those performance numbers are a bit strange.
Waiting on CPU scaling!
Completely agree with the DX12 part. Although I will say, BO3 is pretty decent looking.
JonasBeckman
Senior Member
Posts: 17563
Joined: 2009-02-25
Senior Member
Posts: 17563
Joined: 2009-02-25
#5488843 Posted on: 11/03/2017 02:27 PM
Filmic SMAA in particular introduces some very noticeable smoothing but other post-process effects and such also causes some blurriness, clean that up with downsampling if you have the GPU power for it and the game looks pretty good for it's single player mode, MP probably sacrifices some detail for fluidity though zombies might be a bit more detailed even if it probably won't match the SP campaign.
Filmic SMAA in particular introduces some very noticeable smoothing but other post-process effects and such also causes some blurriness, clean that up with downsampling if you have the GPU power for it and the game looks pretty good for it's single player mode, MP probably sacrifices some detail for fluidity though zombies might be a bit more detailed even if it probably won't match the SP campaign.

CrazY_Milojko
Senior Member
Posts: 2656
Joined: 2013-02-26
Senior Member
Posts: 2656
Joined: 2013-02-26
#5488880 Posted on: 11/03/2017 04:31 PM
Hilbert thank you for this game review/benchmark. Also thank you for getting back Radeon 390X on benchmark charts again!
Hilbert thank you for this game review/benchmark. Also thank you for getting back Radeon 390X on benchmark charts again!

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Senior Member
Posts: 1991
Joined: 2013-06-04
Great review HH.
I think games should start to bundle the better textures as a separate free download, size is getting out of hand and not everyone has fast unlimited internet.
Also, it's time for a series like this to jump the DX12 train.
On AMD side I hope that's fixable with a driver update, those performance numbers are a bit strange.
Waiting on CPU scaling!