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Guru3D.com » News » Review: Battlefield V: DLSS PC performance update

Review: Battlefield V: DLSS PC performance update

by Hilbert Hagedoorn on: 02/14/2019 11:09 AM | source: | 55 comment(s)
Review: Battlefield V: DLSS PC performance update

EA and DICE have added DLSS support for Battlefield V. Combined with a new 418.91 driver from NVIDIA we check out the benefits and disadvantages of what is called AI AA in this small first update with Battlefield V.

You can read this small one-page article right here.







« Unreal Engine adds support for raytracing · Review: Battlefield V: DLSS PC performance update · MSI GeForce GTX 1660 Ti VENTUS XS + TU116 GPU Photos have Leaked »

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Romulus_ut3
Senior Member



Posts: 670
Joined: 2013-09-18

#5639593 Posted on: 02/14/2019 01:49 PM
Hilbert, I'd very much like to see the following:

A comparison between DLSS on/DLSS off/75% resolution scaling at the same resolution/75% resolution scaling at the same resolution on a Radeon VII.

I think that would make for a very interesting comparison.

Rich_Guy
Senior Member



Posts: 12608
Joined: 2003-05-11

#5639632 Posted on: 02/14/2019 02:50 PM
Blury mess, with missing detail, looks terrible.

Luc
Member



Posts: 90
Joined: 2017-09-22

#5639637 Posted on: 02/14/2019 02:58 PM
The upscaling from 1440p to 2160p hits the performance in 10 fps, from 65 to 55... so now I'm interested in seeing the differences between 1440p and DLSS-2160p, triying to find where to blame Nvidia :p

Btw, great work Hilbert, I like the sliders a lot, another toy to lose time with.

Valken
Senior Member



Posts: 1688
Joined: 2011-01-05

#5639647 Posted on: 02/14/2019 03:26 PM
Nvidia RTX - features set that keeps on pissing off RTX owners...

waltc3
Senior Member



Posts: 1175
Joined: 2014-07-22

#5639664 Posted on: 02/14/2019 04:05 PM
Enabling DLSS only for 4k resolutions makes no sense, obviously...but perhaps it looks a lot less blurry @ 4k--that would be my guess here. Restricting its use is certainly is no oversight. Ah, yes, the nVidia I remember so well is back! Pulling image-quality tricks, deceits, and sleights of hand, once again...! It's Back to the Future, alright.... ;) It's indeed gratifying to know that when blurriness increases so does frame-rate--even if the Tensor cores kill the frame-rate by nearly half. (That in itself is weird from nVidia, because the company has traditionally been all about benchmarked frame rates and very little else--fought for years against FSAA until they learned how to do it in hardware, etc.)

The one thing I didn't really understand here is the difference in the comparative screen shots--the DLSS On shots show vegetation close up, while the DLSS Off screens put the vegetation in the far distance and obscured by fog. Scratching my head on that one...?

11 pages « 2 3 4 5 > »


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