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Review: Battlefield 1 DirectX 11 and 12 PC graphics performance
Today Battlefield 1 for the PC unlock to the masses ! We have tested the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers.
Read the article right here.
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Review: G.Skill TridentZ 3200 MHz 32GB Quad Channel DDR4 - 10/13/2016 08:36 AM
We peek at a very nice 32GB DRAM kit, the TridentZ 3200 MHz CAS14 DDR4 memory from G.Skill. It's fast, it's cool and runs XMP 2.0 memory profiles on Intel platforms as well. Join us as we review som...
Review: Gears of War 4 DirectX12 PC graphics performance - 10/11/2016 08:21 AM
Today Gears of War 4 is released in it's DirectX 12 flavor. We look at the game for the Windows PC platform. We'll test the game on the PC platform relative towards graphics card performance with th...
Review: Mafia III - VGA PC graphics performance benchmarks - 10/09/2016 10:37 AM
With the new 1.01 Patch in effect we are free from 30 FPS caps, yes it is time to look at Mafia III, the Guru3D way. Multiple graphics cards are being tested and bench-marked with the latest cards suc...
Review: In-Win 303 PC Chassis - 10/07/2016 06:47 AM
In-Win recently released the 303 PC Chassis which we review. it is a product series that is designed with that more compact form factor in mind, yet with nice aesthetics and yes, it has been fitted wi...
Review: EK-XLC Predator 280 AIO CPU & MSI GTX 1080 Liquid Cooling - 09/30/2016 08:00 AM
EK today announces availability of three new Predator series AIO coolers. We will test the 280mm Predator on a Core i7 4790K processor and will add a GeForce GTX 1080 Gaming X from MSI as well to th...
ASLayerAODsk
Senior Member
Posts: 773
Joined: 2006-05-08
Senior Member
Posts: 773
Joined: 2006-05-08
#5347449 Posted on: 10/18/2016 02:07 PM
Great review, glad to see you didnt leave out the EA crap either, good to know.
Also, hoping that there is some Dolby Atmos testing coming too? Setup, implementation etc?
Great review, glad to see you didnt leave out the EA crap either, good to know.
Also, hoping that there is some Dolby Atmos testing coming too? Setup, implementation etc?

Truder
Senior Member
Posts: 1345
Joined: 2007-01-16
Senior Member
Posts: 1345
Joined: 2007-01-16
#5347453 Posted on: 10/18/2016 02:19 PM
Is it just me that's annoyed by one of the screenshots?
(Circled the bit that annoys me)
Is it just me that's annoyed by one of the screenshots?

(Circled the bit that annoys me)
Picolete
Senior Member
Posts: 319
Joined: 2014-12-09
Senior Member
Posts: 319
Joined: 2014-12-09
#5347456 Posted on: 10/18/2016 02:21 PM
Great review as always, is nice to see DX11 and DX12 next to each other.
Its weird how the Fury X gets higher FPS in DX11 than 12, but the non x and the nano get higher FPS in DX12 than 11
Is nice to see that the 390(290) is still a good card for this kind of games
Great review as always, is nice to see DX11 and DX12 next to each other.
Its weird how the Fury X gets higher FPS in DX11 than 12, but the non x and the nano get higher FPS in DX12 than 11
Is nice to see that the 390(290) is still a good card for this kind of games
Hilbert Hagedoorn
Don Vito Corleone
Posts: 39979
Joined: 2000-02-22
Don Vito Corleone
Posts: 39979
Joined: 2000-02-22
#5347461 Posted on: 10/18/2016 02:30 PM
There always will be small anomalies. The result sets are so close to each other that a nearby explosion or movement already can have an effect and drag down or up FPS a bit. You'll notice that for yourself when you game and monitor FPS, it will be varying quite a bit due to the intense, active and complex scenery.
As always, these articles are a nice indication of performance. However if you zoom in at 1~2 FPS differences, well that is a tough cookie to tackle with an FPS game where so much stuff is happening in-game.
Only Intruder -> that was an older alpha screenshot now that i think of it. What you see is VSYNC OFF, screen tearing. I'll remove the image though as it is not representative of the final game.
There always will be small anomalies. The result sets are so close to each other that a nearby explosion or movement already can have an effect and drag down or up FPS a bit. You'll notice that for yourself when you game and monitor FPS, it will be varying quite a bit due to the intense, active and complex scenery.
As always, these articles are a nice indication of performance. However if you zoom in at 1~2 FPS differences, well that is a tough cookie to tackle with an FPS game where so much stuff is happening in-game.
Only Intruder -> that was an older alpha screenshot now that i think of it. What you see is VSYNC OFF, screen tearing. I'll remove the image though as it is not representative of the final game.
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Senior Member
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Joined: 2014-07-21
Thanks for bothering with EA's crappy limits Hilbert, it's much appreciated!
I also like the graphs with dx11 and dx12 right next to each other.
It's also nice to see that this game seems to be good looking and still able to cope with less than 6/8GB VRAM