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Guru3D.com » News » Review: Battlefield 1 DirectX 11 and 12 PC graphics performance

Review: Battlefield 1 DirectX 11 and 12 PC graphics performance

by Hilbert Hagedoorn on: 10/21/2016 01:13 PM | source: | 124 comment(s)
Review: Battlefield 1 DirectX 11 and 12 PC graphics performance

Today Battlefield 1 for the PC unlock to the masses ! We have tested the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. 

Read the article right here.







« Razer Acquires THX · Review: Battlefield 1 DirectX 11 and 12 PC graphics performance · Nvidia announces GeForce GTX 1050 and 1050 Ti »

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fantaskarsef
Senior Member



Posts: 12052
Joined: 2014-07-21

#5347442 Posted on: 10/18/2016 01:44 PM
Thanks for bothering with EA's crappy limits Hilbert, it's much appreciated!

I also like the graphs with dx11 and dx12 right next to each other.
It's also nice to see that this game seems to be good looking and still able to cope with less than 6/8GB VRAM :rolleyes:

ASLayerAODsk
Senior Member



Posts: 773
Joined: 2006-05-08

#5347449 Posted on: 10/18/2016 02:07 PM
Great review, glad to see you didnt leave out the EA crap either, good to know.
Also, hoping that there is some Dolby Atmos testing coming too? Setup, implementation etc? :)

Truder
Senior Member



Posts: 1345
Joined: 2007-01-16

#5347453 Posted on: 10/18/2016 02:19 PM
Is it just me that's annoyed by one of the screenshots?


(Circled the bit that annoys me)

Picolete
Senior Member



Posts: 319
Joined: 2014-12-09

#5347456 Posted on: 10/18/2016 02:21 PM
Great review as always, is nice to see DX11 and DX12 next to each other.
Its weird how the Fury X gets higher FPS in DX11 than 12, but the non x and the nano get higher FPS in DX12 than 11
Is nice to see that the 390(290) is still a good card for this kind of games

Hilbert Hagedoorn
Don Vito Corleone



Posts: 39979
Joined: 2000-02-22

#5347461 Posted on: 10/18/2016 02:30 PM
There always will be small anomalies. The result sets are so close to each other that a nearby explosion or movement already can have an effect and drag down or up FPS a bit. You'll notice that for yourself when you game and monitor FPS, it will be varying quite a bit due to the intense, active and complex scenery.

As always, these articles are a nice indication of performance. However if you zoom in at 1~2 FPS differences, well that is a tough cookie to tackle with an FPS game where so much stuff is happening in-game.

Only Intruder -> that was an older alpha screenshot now that i think of it. What you see is VSYNC OFF, screen tearing. I'll remove the image though as it is not representative of the final game.

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