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Review: AOC CU34G2X Gaming monitor
Ultrawide monitors are becoming more popular these days. In the PC world, 21:9 aspect ratio indicates the resolutions of 2560×1080 (WFHD and 3440×1440 (WQHD), and the latter is what we are going to be talking about because today we’re looking at the AOC CU34G2X monitor.
Read the review here.
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Agonist
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Posts: 4065
Joined: 2008-10-13
Senior Member
Posts: 4065
Joined: 2008-10-13
#5886996 Posted on: 02/13/2021 04:29 AM
Now, *that's* a monitor review...
Very thorough and well done!
What struck me is that the UI for the monitor seems identical to the AOC 4k I bought 2.5 years ago--and, yes, the little buttons are a pain, frankly. The wife got it--while I went to the BenQ EW-3270U for $449 bucks on Amazon. (I much prefer the BenQ for a number of reasons.)
But...I don't buy the whole "34 inches of curved monitor at a lower resolution is more immersive" line because with a 32" 4k monitor with your eyes 18"-24" away it fills 80%-70%, respectively, of your view field--and you get a better resolution, too. And then there's the issue of what a curved screen does with flat imagery, etc.
A 29 inch 21:9 2560x1080 is 100000% more immersive then a 32inch 4k monitor. I can not touch 16:9 anymore. IT SUCKS. And being on a 32:9 now, 16:9 feels like its from 2000. And you are by far exaggerating what curved screens do to flat imagery.
But hey its obvious you can not understand field of view. And think resolution equals immersion.
Now, *that's* a monitor review...

What struck me is that the UI for the monitor seems identical to the AOC 4k I bought 2.5 years ago--and, yes, the little buttons are a pain, frankly. The wife got it--while I went to the BenQ EW-3270U for $449 bucks on Amazon. (I much prefer the BenQ for a number of reasons.)
But...I don't buy the whole "34 inches of curved monitor at a lower resolution is more immersive" line because with a 32" 4k monitor with your eyes 18"-24" away it fills 80%-70%, respectively, of your view field--and you get a better resolution, too. And then there's the issue of what a curved screen does with flat imagery, etc.
A 29 inch 21:9 2560x1080 is 100000% more immersive then a 32inch 4k monitor. I can not touch 16:9 anymore. IT SUCKS. And being on a 32:9 now, 16:9 feels like its from 2000. And you are by far exaggerating what curved screens do to flat imagery.
But hey its obvious you can not understand field of view. And think resolution equals immersion.
metagamer
Senior Member
Posts: 2389
Joined: 2018-04-10
Senior Member
Posts: 2389
Joined: 2018-04-10
#5887002 Posted on: 02/13/2021 04:54 AM
A 29 inch 21:9 2560x1080 is 100000% more immersive then a 32inch 4k monitor. I can not touch 16:9 anymore. IT SUCKS. And being on a 32:9 now, 16:9 feels like its from 2000. And you are by far exaggerating what curved screens do to flat imagery.
But hey its obvious you can not understand field of view. And think resolution equals immersion.
You like to see pixels. Some don't. It's ok, we're all special. I do have to applaud your maths on the 100000% "more immersive" calculation. Such precision is rare.
A 29 inch 21:9 2560x1080 is 100000% more immersive then a 32inch 4k monitor. I can not touch 16:9 anymore. IT SUCKS. And being on a 32:9 now, 16:9 feels like its from 2000. And you are by far exaggerating what curved screens do to flat imagery.
But hey its obvious you can not understand field of view. And think resolution equals immersion.
You like to see pixels. Some don't. It's ok, we're all special. I do have to applaud your maths on the 100000% "more immersive" calculation. Such precision is rare.
alanm
Senior Member
Posts: 11525
Joined: 2004-05-10
Senior Member
Posts: 11525
Joined: 2004-05-10
#5887120 Posted on: 02/13/2021 05:37 PM
Never mind him, the guy goes full retard when anyone doesnt share his enthusiasm for ultra-short (1080p) ultra-wides.
You like to see pixels. Some don't. It's ok, we're all special. I do have to applaud your maths on the 100000% "more immersive" calculation. Such precision is rare.
Never mind him, the guy goes full retard when anyone doesnt share his enthusiasm for ultra-short (1080p) ultra-wides.

alanm
Senior Member
Posts: 11525
Joined: 2004-05-10
Senior Member
Posts: 11525
Joined: 2004-05-10
#5887121 Posted on: 02/13/2021 05:38 PM
Now, *that's* a monitor review...
Very thorough and well done!
What struck me is that the UI for the monitor seems identical to the AOC 4k I bought 2.5 years ago--and, yes, the little buttons are a pain, frankly. The wife got it--while I went to the BenQ EW-3270U for $449 bucks on Amazon. (I much prefer the BenQ for a number of reasons.)
But...I don't buy the whole "34 inches of curved monitor at a lower resolution is more immersive" line because with a 32" 4k monitor with your eyes 18"-24" away it fills 80%-70%, respectively, of your view field--and you get a better resolution, too. And then there's the issue of what a curved screen does with flat imagery, etc.
1440p ultra-wide a bit too short for my needs, but 3840x1620 (21:9) works well as a custom res on a 40" 4k screen wall mounted above my desk. Have been through all iterations of resolutions and ultra-wides (except 32:9 which I doubt would care for in most games I play).
So far no.1 factor out of all this (for me) is that larger the high res screen, the greater the immersion I get. Esp when using a controller allowing you to move back in your chair. Cant wait for 2021 TVs to arrive where I will likely go bigger than 40". Again, each to their own. No ones preferences are universal.
Now, *that's* a monitor review...

What struck me is that the UI for the monitor seems identical to the AOC 4k I bought 2.5 years ago--and, yes, the little buttons are a pain, frankly. The wife got it--while I went to the BenQ EW-3270U for $449 bucks on Amazon. (I much prefer the BenQ for a number of reasons.)
But...I don't buy the whole "34 inches of curved monitor at a lower resolution is more immersive" line because with a 32" 4k monitor with your eyes 18"-24" away it fills 80%-70%, respectively, of your view field--and you get a better resolution, too. And then there's the issue of what a curved screen does with flat imagery, etc.
1440p ultra-wide a bit too short for my needs, but 3840x1620 (21:9) works well as a custom res on a 40" 4k screen wall mounted above my desk. Have been through all iterations of resolutions and ultra-wides (except 32:9 which I doubt would care for in most games I play).
So far no.1 factor out of all this (for me) is that larger the high res screen, the greater the immersion I get. Esp when using a controller allowing you to move back in your chair. Cant wait for 2021 TVs to arrive where I will likely go bigger than 40". Again, each to their own. No ones preferences are universal.
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Posts: 1439
Joined: 2014-07-22
Now, *that's* a monitor review...
What struck me is that the UI for the monitor seems identical to the AOC 4k I bought 2.5 years ago--and, yes, the little buttons are a pain, frankly. The wife got it--while I went to the BenQ EW-3270U for $449 bucks on Amazon. (I much prefer the BenQ for a number of reasons.)
But...I don't buy the whole "34 inches of curved monitor at a lower resolution is more immersive" line because with a 32" 4k monitor with your eyes 18"-24" away it fills 80%-70%, respectively, of your view field--and you get a better resolution, too. And then there's the issue of what a curved screen does with flat imagery, etc.