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Guru3D.com » News » Review: AMD Radeon RX 6800 and 6800 XT

Review: AMD Radeon RX 6800 and 6800 XT

by Hilbert Hagedoorn on: 11/18/2020 04:00 PM | source: | 367 comment(s)
Review: AMD Radeon RX 6800 and 6800 XT

Got cash to burn? It has been a long wait, but AMD has now released it's RDNA2 based products. Yes, Big Navi has been seated on the Radeon RX 6800, 6800 XT, and 6900 XT. In this article, we'll review the RX 6800 XT, which shows some really baffling rasterizer engine performance.

Read the 6800 XT review here, or read the 6800 review here.







« Review: AMD Radeon RX 6800 · Review: AMD Radeon RX 6800 and 6800 XT · AMD Releases Ray Tracing Tech Demo Trailer for Hangar 21: Demo to Launch November 19 »

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Undying
Senior Member



Posts: 18448
Joined: 2008-08-28

#5856187 Posted on: 11/18/2020 05:55 PM
So at 1080p AMD is king, at 1440p AMD and Nvidia are about equal and 4K it's Nvidia's territory. I assume that at 3440x1440, Nvidia will have an advantage as well.


Nvidia is king at 4k until they run out of memory in future games 3090 aside...

DannyD
Senior Member



Posts: 4134
Joined: 2020-07-24

#5856188 Posted on: 11/18/2020 05:55 PM
I expect March for good pricing /availability from both teams by that time the scalpers will be eyeing intel's new desktop cpu.

kx11
Senior Member



Posts: 3705
Joined: 2013-11-09

#5856189 Posted on: 11/18/2020 05:56 PM
capped the fps to 120hz? why? a lot of truth shows up after 120hz



pharma
Senior Member



Posts: 1937
Joined: 2003-09-10

#5856192 Posted on: 11/18/2020 06:00 PM
"AMD massively is missing some sort of DLSS though, and that will always give GeForce RTX cards an edge."
I was happy to see that non-feature missing.
I think it goes beyond missing a DLSS feature, it's more the ray tracing implementation.

Alex@Digital Foundry mentioned:
From my developer conversations AMD is just behind - it is a hardware difference. Their RT implementation does not accelerate as much of the RT pipeline. It does not accelerate ray traversal, so an AMD GPU is spending normal compute on that in comparison to NV having a hw unit in the RT core doing that. It is also getting contention due to how it is mapped in hardware. I have been told AMD RT is decidedly slower at incoherent rays than NV RT implementation. So the more incoherent rays a game has, the more rays shot out, the more objects possibly hit... the greater the difference in relative performance in the architectures becomes. But I would like to test it to see where exactly the differences lie.

cucaulay malkin
Senior Member



Posts: 4573
Joined: 2020-08-03

#5856193 Posted on: 11/18/2020 06:00 PM
Nvidia is king at 4k until they run out of memory in future games 3090 aside...
can't see that happen anytime soon,I mean not for the whole lifespan of next gen consoles which are 4K 10gb also.

nvidia emphasized bandwidth for 4K and tried to hit a sweet spot with vram size.
amd went all in for capacity but lack of bandwidth shows already,though just a little in most cases.

So at 1080p AMD is king, at 1440p AMD and Nvidia are about equal and 4K it's Nvidia's territory. I assume that at 3440x1440, Nvidia will have an advantage as well.
1080p is a joke for those cards,already was for high end turing.it's like running a 1080Ti at 720p.

I think it goes beyond missing a DLSS feature, it's more the ray tracing implementation.

Alex@Digital Foundry mentioned:

the more RT there is,the worse it does

https://www.pcgameshardware.de/Radeon-RX-6800-XT-Grafikkarte-276951/Tests/Benchmark-Release-Review-vs-RTX-3080-1361423/3/

scroll down.
it's 2080S-2080Ti level in Control and Minecraft.It does well in Metro and SOTR which do one RT effect.

AMD also crippled their RT considerably in Legion.

https://www.purepc.pl/test-kart-graficznych-amd-radeon-rx-6800-vs-geforce-rtx-3070?page=0,17

74 pages « < 13 14 15 16 > »


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