Resident Evil Village PC Requirements Detailed - Gets Raytracing Support
Capcom has shared the official PC system requirements for Resident Evil Village via its Steam store page. According to the company, the game will be utilizingDirectX 12, and will require a 64-bit operating system (Windows 10).
PC gamers will at least need an Intel Core i5-7500 or AMD Ryzen 3 1200 with 8GB of RAM and an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. Capcom suggests using an Intel Core i7 8700 or AMD Ryzen 5 3600 with 16GB RAM and an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700. Capcom also insists that PC gamers will need an NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT for Ray Tracing. Resident Evil Village releases on May 7th.
Resident Evil Village PC Requirements
MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Intel Core i5-7500 ? AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM ? AMD Radeon RX 560 with 4GB VRAM
- DirectX: Version 12
Additional Notes: Estimated performance (when set to Prioritize Performance): 1080p/60fps. ?Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.
RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Intel Core i7 8700 ? AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 ? AMD Radeon RX 5700
- DirectX: Version 12
Additional Notes: Estimated performance: 1080p/60fps ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.
Capcom also notes that requirements may change as game development progresses.
Resident Evil Village PC Requirements Detailes - 03/23/2021 09:32 AM
Capcom has shared the official PC system requirements for Resident Evil Village via its Steam store page. According to the company, the game will be utilizingDirectX 12, and will require a 64-bit oper...
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Senior Member
Posts: 15745
Joined: 2018-03-21
not enough processing power.
Member
Posts: 30
Joined: 2015-02-03
New game gets raytracing
New gamer gets no gpu
Miners still get all they want...
Senior Member
Posts: 5872
Joined: 2004-01-28
game industry cant even replicate photo realism games that look anywhere close to old vhs 333×480 pixels
Its all focus on screen res and none on content.
Games still look like games where we should be touching realism by now.
DX8 = Awesome
DX9 = Awesome
DX10 = Meh
DX11 = Awesome
DX12 = Meh
not enough processing power.
Seriously? I hope you're joking.
Senior Member
Posts: 404
Joined: 2010-03-07
DX8 = Awesome
DX9 = Awesome
DX10 = Meh
DX11 = Awesome
DX12 = Meh
Seriously? I hope you're joking.
DX12 is not "meh" - it brought amazing features like DLSS+RT... but the problem is most developers dont know how to use dx12 properly - the performance boost can be insane with the async compute....Shadow of Tomb Raider is an excellent example of that...
Senior Member
Posts: 302
Joined: 2020-06-26
game industry cant even replicate photo realism games that look anywhere close to old vhs 333×480 pixels
Its all focus on screen res and none on content.
Games still look like games where we should be touching realism by now.