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Guru3D.com » News » Resident Evil Village PC Requirements Detailed - Gets Raytracing Support

Resident Evil Village PC Requirements Detailed - Gets Raytracing Support

by Hilbert Hagedoorn on: 03/23/2021 09:56 AM | source: | 24 comment(s)
Resident Evil Village PC Requirements Detailed - Gets Raytracing Support

Capcom has shared the official PC system requirements for Resident Evil Village via its Steam store page. According to the company, the game will be utilizingDirectX 12, and will require a 64-bit operating system (Windows 10).

PC gamers will at least need an Intel Core i5-7500 or AMD Ryzen 3 1200 with 8GB of RAM and an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. Capcom suggests using an Intel Core i7 8700 or AMD Ryzen 5 3600 with 16GB RAM and an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700. Capcom also insists that PC gamers will need an NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT for Ray Tracing. Resident Evil Village releases on May 7th.

Resident Evil Village PC Requirements

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-7500 ? AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM ? AMD Radeon RX 560 with 4GB VRAM
  • DirectX: Version 12

Additional Notes: Estimated performance (when set to Prioritize Performance): 1080p/60fps. ?Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i7 8700 ? AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 ? AMD Radeon RX 5700
  • DirectX: Version 12

Additional Notes: Estimated performance: 1080p/60fps ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.

Capcom also notes that requirements may change as game development progresses.



Resident Evil Village PC Requirements Detailed - Gets Raytracing Support




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xg-ei8ht
Senior Member



Posts: 1810
Joined: 2001-06-09

#5898604 Posted on: 03/23/2021 02:24 PM
I think there's enough processing power to make things realistic.

I don't think that power is used correctly.

People are always harping on about 4k and then it'll be 8k etc.

I would prefer that extra power to be used elsewhere.

1440p upscale checkerboard, DLSS. etc.

Use the power for better lighting, shadows, raytracing, etc


The thing is, companies need to sell product and so they will sell using whatever terms are needed.

jbscotchman
Senior Member



Posts: 5872
Joined: 2004-01-28

#5898606 Posted on: 03/23/2021 02:31 PM
DX12 is not "meh" - it brought amazing features like DLSS+RT... but the problem is most developers dont know how to use dx12 properly - the performance boost can be insane with the async compute....Shadow of Tomb Raider is an excellent example of that...


IMO, DX12 is very meh. It hasn't provided any major visual leap like previous generations.

Astyanax
Senior Member



Posts: 13403
Joined: 2018-03-21

#5898616 Posted on: 03/23/2021 02:56 PM
Seriously? I hope you're joking.


The fact you think so means you really don't grasp the complexity of video graphics.

Theres a reason CG is still done frame by frame over a number of days and not touched up in real time,

Computers absolutely do not have the processing power to pull off realistic visuals

If you want realistic environments and characters you're not playing a video game, you're an Industrial Light & Magic employee making the next starwars movie with a render farm.
if you want realistic environments, you don't have much else in the world
if you want realistic characters / npcs / enemies, you give up a realistic environment.

Hardware Raytracing is a step towards it, but there are not enough cores in the world running at enough gigaherz to pull off realism. Realism is computationally expensive and many of the effects taken advantage of today are implemented heavily restricted in their LOD levels, distance and pixel density to be even playable.

Game Graphics artists and model designers are limited to a static budget on how much memory their designs can use in order to not completely exhaust what is available.

Senua's Saga as an example, provides detailed character models, but the environments are DOF messes of mud to hide the fact that LOD dies fast beyond a few feet past the character.

jbscotchman
Senior Member



Posts: 5872
Joined: 2004-01-28

#5898620 Posted on: 03/23/2021 03:04 PM
The fact you think so means you really don't grasp the complexity of video graphics.

Theres a reason CG is still done frame by frame over a number of days and not touched up in real time,

Computers absolutely do not have the processing power to pull off realistic visuals

If you want realistic environments and characters you're not playing a video game, you're an Industrial Light & Magic employee making the next starwars movie with a render farm.
if you want realistic environments, you don't have much else in the world
if you want realistic characters / npcs / enemies, you give up a realistic environment.

Hardware Raytracing is a step towards it, but there are not enough cores in the world running at enough gigaherz to pull off realism. Realism is computationally expensive and many of the effects taken advantage of today are implemented heavily restricted in their LOD levels, distance and pixel density to be even playable.

Game Graphics artists and model designers are limited to a static budget on how much memory their designs can use in order to not completely exhaust what is available.

Senua's Saga as an example, provides detailed character models, but the environments are DOF messes of mud to hide the fact that LOD dies fast beyond a few feet past the character.

You clearly put a lot of thought in this post. Uh huhh.. ok.

Fox2232
Senior Member



Posts: 11809
Joined: 2012-07-20

#5898633 Posted on: 03/23/2021 03:29 PM
The fact you think so means you really don't grasp the complexity of video graphics.

Theres a reason CG is still done frame by frame over a number of days and not touched up in real time,

Computers absolutely do not have the processing power to pull off realistic visuals

If you want realistic environments and characters you're not playing a video game, you're an Industrial Light & Magic employee making the next starwars movie with a render farm.
if you want realistic environments, you don't have much else in the world
if you want realistic characters / npcs / enemies, you give up a realistic environment.

Hardware Raytracing is a step towards it, but there are not enough cores in the world running at enough gigaherz to pull off realism. Realism is computationally expensive and many of the effects taken advantage of today are implemented heavily restricted in their LOD levels, distance and pixel density to be even playable.

Game Graphics artists and model designers are limited to a static budget on how much memory their designs can use in order to not completely exhaust what is available.

Senua's Saga as an example, provides detailed character models, but the environments are DOF messes of mud to hide the fact that LOD dies fast beyond a few feet past the character.
You are right, but GPUs will never have enough for raytracing.

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