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Red Dead Redemption 2 PC patch 1.14
Rockstar issued an update for the PC version of Red Dead Redemption 2. The November 19th update, which is 2.9GB in size, brings improvements to address an issue that resulted in stalls on 4-core and 6-core CPUs.
This patch aims to fix numerous crashes. For instance, it addresses the issues that resulted in random crashes. It also addresses the “Red Dead Redemption 2 exited unexpectedly” error during gameplay. This however patch will reset your graphics settings.
[November 19, 2019] General / Miscellaneous – PC
- Improvements to address an issue that resulted in stalls on 4-core and 6-core CPUs
- Players with NVIDIA graphics cards and 4-core or 6-core CPUs should install the GeForce Hotfix Driver Version 441.34 from NVIDIA and remove any launch arguments to resolve this issue
- Improvements to address an issue that resulted in a permanent mouse cursor being displayed at all times when launching the game via the Epic Games Store
- Improvements to address an issue that resulted in the player’s cores draining at a faster rate than intended in Story Mode when running at high frame rates
- Improvements to address an issue that resulted in player weight decreasing at a faster rate than intended in Red Dead Online when running at high frame rates
- Improvements to address an issue that resulted in players not being able to place Waypoints on the Pause Menu Map in the correct location
- Improvements to address an issue with matchmaking in Red Dead Online that resulted in players with incompatible control settings joining the same session. We recommend that players using mouse and keyboard controls should switch to ‘Free Aim’ targeting mode before entering Red Dead Online.
- Improvements to address an issue that resulted in all custom graphical settings reverting to a low preset when the game was updated
- Improvements to address an issue that resulted in an ‘Activation Required’ error when loading the game after system hardware or device changes were made
- Improvements to address issues that resulted in a crash and displayed the ‘Failed to initialize graphics device’ or ‘Unable to initialize graphics driver ’errors when launching the game. If this issue still occurs, please make sure you have the latest graphics card drivers installed for your system.
- Improvements to address an issue that resulted in a crash when launching the game in Fullscreen display mode while using Vulkan
- Improvements to address an issue that resulted in a crash when launching the game with some graphics-related launch arguments active
- Improvements to address an issue that resulted in a crash during loading screens when entering Story Mode or Red Dead Online
- Improvements to address an issue that resulted in a crash while modifying weapons at the Gunsmith in Red Dead Online
- Improvements to address issues that resulted in random crashes and the error “Red Dead Redemption 2 exited unexpectedly” during gameplay
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Digilator
Senior Member
Posts: 599
Joined: 2019-05-29
Senior Member
Posts: 599
Joined: 2019-05-29
#5734730 Posted on: 11/25/2019 07:50 AM
RDR2 is 150GB, 3GB compared to that is basically nothing.
Combined with the fact that not all games patch via patchers that open up data and insert/change whatever was done, and often update by replacing the entire file.
Which way is better honestly is depends on the game and how complex it is to change the data, and your individual download speed.
If the game is broken enough for them to have to replace so much, then sure...
You missed my point with the first line.
RDR2 is 150GB, 3GB compared to that is basically nothing.
Combined with the fact that not all games patch via patchers that open up data and insert/change whatever was done, and often update by replacing the entire file.
Which way is better honestly is depends on the game and how complex it is to change the data, and your individual download speed.
If the game is broken enough for them to have to replace so much, then sure...
You missed my point with the first line.
Aura89
Senior Member
Posts: 8394
Joined: 2008-07-31
Senior Member
Posts: 8394
Joined: 2008-07-31
#5734989 Posted on: 11/25/2019 09:13 PM
If the game is broken enough for them to have to replace so much, then sure...
You missed my point with the first line.
Replace so much?
They could edit 1 line in a 3GB file and the download would be 3GB if it doesn't have a patcher that opens up the 3GB file and edits the line manually (something that requires time and processing power).
I don't think you understand what it is i said, or how different games patch differently which i feel i stated pretty clearly the first time.
There are literally games out there where every time it updates you effectively have to redownload 90-99% of the game because they keep 90-99% of the game in one file rather then multiple files. Again, this can be done differently, where a patch unpacks the main game file, edits what needs to be edited, and repacks, but this isn't always a good thing, as that can take a lot of time and processing power from your PC to unpack and repack a file, and can ultimately take longer (depending on your internet connection) then simply re-downloading the updated file completely. Again, which way is better, is dependent on an individual bases, especially since some people have data caps and would rather take the longer route if they could.
How big a patch is therefore has nothing to do with added content or how much was changed, but instead has to do with what files were edited, how big those files are and if they are replacing the file or editing the file via the patcher.
An example of this is how Steam use to treat all of its games, by re-downloading all of the updated files with no option to simply edit the files with the patcher. This doesn't mean all steam games use the patcher now, as it's up to the developers to utilize the feature, which is why many steam games still simply re-download all the updates files, even if a very large file was edited with 1 line.
https://store.steampowered.com/news/5856/
"Another way that the new content system improves the bandwidth picture is by requiring each user to download less data. With the Steam content system that’s been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall."
This is often why on steam games now when you download an update, it'll sit at 100% downloaded for a couple seconds or even minutes depending on the game after the update has been downloaded, because it has more steps then simply "downloading", it now has installing/editing/etc. tasks to do.
I've seen less than 1MB steam game updates take a few minutes to complete, even though it took me 1 second to download the 1MB.
If this still doesn't make sense to you, i don't know how much more clear i can make it. Hopefully the above makes it clear.
If the game is broken enough for them to have to replace so much, then sure...
You missed my point with the first line.
Replace so much?
They could edit 1 line in a 3GB file and the download would be 3GB if it doesn't have a patcher that opens up the 3GB file and edits the line manually (something that requires time and processing power).
I don't think you understand what it is i said, or how different games patch differently which i feel i stated pretty clearly the first time.
There are literally games out there where every time it updates you effectively have to redownload 90-99% of the game because they keep 90-99% of the game in one file rather then multiple files. Again, this can be done differently, where a patch unpacks the main game file, edits what needs to be edited, and repacks, but this isn't always a good thing, as that can take a lot of time and processing power from your PC to unpack and repack a file, and can ultimately take longer (depending on your internet connection) then simply re-downloading the updated file completely. Again, which way is better, is dependent on an individual bases, especially since some people have data caps and would rather take the longer route if they could.
How big a patch is therefore has nothing to do with added content or how much was changed, but instead has to do with what files were edited, how big those files are and if they are replacing the file or editing the file via the patcher.
An example of this is how Steam use to treat all of its games, by re-downloading all of the updated files with no option to simply edit the files with the patcher. This doesn't mean all steam games use the patcher now, as it's up to the developers to utilize the feature, which is why many steam games still simply re-download all the updates files, even if a very large file was edited with 1 line.
https://store.steampowered.com/news/5856/
"Another way that the new content system improves the bandwidth picture is by requiring each user to download less data. With the Steam content system that’s been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall."
This is often why on steam games now when you download an update, it'll sit at 100% downloaded for a couple seconds or even minutes depending on the game after the update has been downloaded, because it has more steps then simply "downloading", it now has installing/editing/etc. tasks to do.
I've seen less than 1MB steam game updates take a few minutes to complete, even though it took me 1 second to download the 1MB.
If this still doesn't make sense to you, i don't know how much more clear i can make it. Hopefully the above makes it clear.
Astyanax
Senior Member
Posts: 15324
Joined: 2018-03-21
Senior Member
Posts: 15324
Joined: 2018-03-21
#5735012 Posted on: 11/25/2019 10:42 PM
steam uses compressed delta patching, so that one line might be a few bytes, but then the delta has to shift one gb of data, confirm it was done right and still wind up being 3GBs.
They could edit 1 line in a 3GB file and the download would be 3GB if it doesn't have a patcher that opens up the 3GB file and edits the line manually (something that requires time and processing power).
steam uses compressed delta patching, so that one line might be a few bytes, but then the delta has to shift one gb of data, confirm it was done right and still wind up being 3GBs.
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Senior Member
Posts: 599
Joined: 2019-05-29
Umm... Things are relative. You know the word, right? 2.9 GB is A LOT for a patch with no new content.