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Real-time Global Illumination with Enlighten & UE4
Geomerics has released a new video, showing off its Global Illumination effects that have been implemented in Unreal Engine 4. Epic created the Realistic Rendering Showcase to highlight the latest physically-based lighting techniques. We have explored how these interact with dynamic lighting through Unreal's dynamic light types and Enlighten's global illumination technology.
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Watch Microsoft's demo of Skype's real-time translation service - 07/17/2014 09:11 AM
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Unreal Engine 4 - Real-Time Cloth Simulation - 02/19/2014 10:34 AM
Here's a little test sequence on cloth simulation, rendered in real-time via Unreal Engine 4. ...
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Check out the A new Brigade 2 Engine Tech Demo Video. This demo is Showing Real-Time Path RayTracing.
xIcarus
Senior Member
Posts: 954
Joined: 2010-08-24
Senior Member
Posts: 954
Joined: 2010-08-24
#4948565 Posted on: 10/30/2014 03:53 PM
You would be impressed if you knew how GI works. Basically until recently, photons emitted from the light did not bounce further from surfaces to other surfaces. Something like light->surface. With GI, that surface further reflects the photons, contributing to the environment. It doesn't seem like much, but it does contribute to photorealism. This is mainly the reason why the whole scene looks so good.
As a side effect, shadows no longer need simulated opacity. They will just flow with the environment.
Not really that impressive to be honest. I don't really see what the fuss is all about.
You would be impressed if you knew how GI works. Basically until recently, photons emitted from the light did not bounce further from surfaces to other surfaces. Something like light->surface. With GI, that surface further reflects the photons, contributing to the environment. It doesn't seem like much, but it does contribute to photorealism. This is mainly the reason why the whole scene looks so good.
As a side effect, shadows no longer need simulated opacity. They will just flow with the environment.
Bansaku
Senior Member
Posts: 159
Joined: 2009-08-20
Senior Member
Posts: 159
Joined: 2009-08-20
#4948795 Posted on: 10/30/2014 08:45 PM
You would be impressed if you knew how GI works. Basically until recently, photons emitted from the light did not bounce further from surfaces to other surfaces. Something like light->surface. With GI, that surface further reflects the photons, contributing to the environment. It doesn't seem like much, but it does contribute to photorealism. This is mainly the reason why the whole scene looks so good.
As a side effect, shadows no longer need simulated opacity. They will just flow with the environment.
Well said. This technology looks amazing! I can't wait for it to be implemented into survival/horror games!
You would be impressed if you knew how GI works. Basically until recently, photons emitted from the light did not bounce further from surfaces to other surfaces. Something like light->surface. With GI, that surface further reflects the photons, contributing to the environment. It doesn't seem like much, but it does contribute to photorealism. This is mainly the reason why the whole scene looks so good.
As a side effect, shadows no longer need simulated opacity. They will just flow with the environment.
Well said. This technology looks amazing! I can't wait for it to be implemented into survival/horror games!

BigBlockTowncar
Senior Member
Posts: 1838
Joined: 2006-11-23
Senior Member
Posts: 1838
Joined: 2006-11-23
#4948869 Posted on: 10/30/2014 10:20 PM
lol lamp shade doesn't even break on the fall and stops rolling unrealistically. not buying.
Is there anything out yet that uses UE4? I saw on wikipedia that it has been under development since 2003....how can they have something computer related in development for so long without it being outdated by the time it is ready for release? What sort of things would they be coding today for release 10 years from now. Obviously the graphics are good in this...AI?
lol lamp shade doesn't even break on the fall and stops rolling unrealistically. not buying.
Is there anything out yet that uses UE4? I saw on wikipedia that it has been under development since 2003....how can they have something computer related in development for so long without it being outdated by the time it is ready for release? What sort of things would they be coding today for release 10 years from now. Obviously the graphics are good in this...AI?
Loobyluggs
Senior Member
Posts: 4098
Joined: 2008-09-07
Senior Member
Posts: 4098
Joined: 2008-09-07
#4948911 Posted on: 10/30/2014 11:07 PM
http://youtu.be/IyUgHPs86XM
"Principles of Lighting and Rendering with John Carmack at QuakeCon 2013"
This is a really really good video talking about what the problems are, get a pot of coffee on and get your nerd on, it's deep-geek in John's personal church of nerdom.
Not really that impressive to be honest. I don't really see what the fuss is all about.
http://youtu.be/IyUgHPs86XM
"Principles of Lighting and Rendering with John Carmack at QuakeCon 2013"
This is a really really good video talking about what the problems are, get a pot of coffee on and get your nerd on, it's deep-geek in John's personal church of nerdom.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 8487
Joined: 2008-01-06
Not really that impressive to be honest. I don't really see what the fuss is all about.