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Rainbow Six Siege PC System requirements
Tom Clancy's Rainbow Six Siege needed a little more time, but that December 1 release date is coming up fast. With that in mind, Ubisoft has released the required PC specs for the upcoming squad-based shooter.
Rainbow Six Siege has been delayed to a December 1 release date. Originally set to release on October 13, Ubisoft has announced it is pushing the release in order to further smooth out and improve several needed adjustments across all gamemodes.
So for those preparing to jump in with friends, here's what your PC will need:
- Windows 7 64-Bit edition, Windows 8.1 64-Bit edition, Windows 10 64-Bit edition
- Intel Core i3-560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz or better
- 6GB RAM or more
- Nvidia GeForce GTX 460 or AMD Radeon HD 5870 (DirectX 11 @ 1GB or better)
- 30GB hard drive space or more
- DirectX 9.0 compatible sound card
Recommended Requirements
The Ubi Blog is also noting that the GeForce GTX460, GTX560, GTX650, GTX750, and the GT900 and Titan Series will be supported. In addition to those Nvidia cards, AMD's Radeon HD5870, HD6870, HD7770, R7 260X, and any AMD card from the R-300 series and Fury X will also work
- Windows 7 SP1 64-Bit edition, Windows 8.1 64-Bit edition, Windows 10 64-Bit edition
- Intel Core i5-2500K @ 3.3 GHz or AMD FX-8120 @ 3.1 GHz or better
- 8GB RAM or more
- Nvidia GeForce GTX 670/GTX 760/GTX 960 or AMD Radeon HD 7970/R9 280X (DirectX 11 @ 2GB or better)
- 47GB hard drive space or more
- DirectX 9.0 compatible sound card
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__hollywood|meo
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Senior Member
Posts: 2991
Joined: 2005-09-27
#5187825 Posted on: 11/12/2015 11:39 AM
im a reformed UT player, that sounds right up my alley. ill have to check it out. funny you mention cs as ive been playing GO lately (i know...its no 1.6)
sometimes the slow-burn intensity is just as fun as adrenaline pounding twitch shots. thats why im hoping siege turns out well - nice change of pace, ya know?
Check Toxikk, it is quite good. Skill level required is similar to Q3A. But CS 1.6 is still best
im a reformed UT player, that sounds right up my alley. ill have to check it out. funny you mention cs as ive been playing GO lately (i know...its no 1.6)
sometimes the slow-burn intensity is just as fun as adrenaline pounding twitch shots. thats why im hoping siege turns out well - nice change of pace, ya know?
qqryq
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Posts: 77
Joined: 2012-05-11
Member
Posts: 77
Joined: 2012-05-11
#5188624 Posted on: 11/13/2015 02:01 PM
I think it is to prevent collision with The Division. Which should have a lot of story content, special narrated missions and stuff which would usually end up in R6 single player.
Releases for those games are only 4 months apart, so R6: Siege would decrease sales of The Division.
I'm not interested with The Division. And because i don't like multiplayer games i'll not play Rainbow Six Siege...
I think it is to prevent collision with The Division. Which should have a lot of story content, special narrated missions and stuff which would usually end up in R6 single player.
Releases for those games are only 4 months apart, so R6: Siege would decrease sales of The Division.
I'm not interested with The Division. And because i don't like multiplayer games i'll not play Rainbow Six Siege...
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Joined: 2012-07-20
Errr no. Far from it. Arma. CS is arcade and not skill based at all. It's just an arcade shooter with no ADS and not realistic in the slightest. Ping matters more than skill lol
I think we imagine very different thing under word 'skill'.
Skill means that noob picks any weapon for himself and force any weapon to skilled opponent. And noob still gets pwned.
(If game is about weapon you hold in hand, then it is class/weapon defined.)
CoD generation skill meaning is very different. It is along side:
I look at youtube for right places to camp.
I look at youtube for right places to throw grenades and place mines.
I check where spay and pray strategy works with dual smg, dual shotguns, dual whatever. (realism here is just seeping through pixels)
Real skill is playing Unreal with headshot only instagib shock rifle, where nothing than headshot does damage.
CoD Skill is like: "Hit with Redeemer place where people spawn."
Games where personal skill matters are games which are balanced but have steep learning curve. So bottom feeders can play with bottom feeders and once mixed with pros, this happens regardless weapon used:
http://steamcommunity.com/sharedfiles/filedetails/?id=385376226
(In Toxikk, weapons were plenty, but with low ammo, so one had to swap often.)