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Guru3D.com » News » Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests

Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests

by Hilbert Hagedoorn on: 12/17/2020 10:05 AM | source: pcgamer.com | 108 comment(s)
Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests

You've been able to read our many Radeon RX 6800 reviews, where we noted that DirectX Raytracing performance does lack quite a bit compared to NVIDIA"s the latest generation. However, VULKAN just started supporting raytracing as well.

The Khronos Group released an extension for the use of Ray Tracing with Vulkan. Vulkan is an open source API that traces way back towards AMD's own Mantle API if you can remember it. Somewhat a solution or alternative to OpenGL. However, the Ray Tracing extension for Vulkan relies heavily on the VK_NV_ray_tracing extension that Nvidia worked hard to support RT on Vulkan. Some early testing has been performed, and that paints a rather red picture for AMD's Radeon 6800 XT. Testing was performed in Quake II RTX, which uses a full path tracer to render for its non-complicated 1997 geometry.

 



Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests




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ruthan
Senior Member



Posts: 546
Joined: 2016-05-24

#5868015 Posted on: 12/17/2020 12:48 PM
Developed by Nvidia, its good that they even enabled it work other vendors.. make it for general universal api..

Vananovion
Senior Member



Posts: 152
Joined: 2017-08-31

#5868016 Posted on: 12/17/2020 12:49 PM
Pretty much as expected. I don't think there was anyone out there who expected AMD to match nVidia's RT performance. Though I wonder if the performance can be improved through driver improvements.

I'm more interested in AMD's response to DLSS.

asturur
Senior Member



Posts: 1199
Joined: 2010-05-12

#5868017 Posted on: 12/17/2020 12:50 PM
The RX 6000 series' lack of RT performance is a bit of a mystery. It really seems like AMD was aiming at barely beating/matching the first generation Nvidia RT, despite the huge criticism back in the day about Turing RT being next to useless in practice. AMD specifically didn't include ray tracing in the 5000 series because they didn't feel like they were ready for it. Didn't AMD seriously anticipate Nvidia overhauling the ray tracing performance in the Ampere architecture? It's puzzling.


Is not that you can just decide to do 4 times faster than the first generation of your competitor....
Some stuff is eventually hard to do and requires more research.

H83
Senior Member



Posts: 3865
Joined: 2009-09-08

#5868023 Posted on: 12/17/2020 01:18 PM
The RX 6000 series' lack of RT performance is a bit of a mystery. It really seems like AMD was aiming at barely beating/matching the first generation Nvidia RT, despite the huge criticism back in the day about Turing RT being next to useless in practice. AMD specifically didn't include ray tracing in the 5000 series because they didn't feel like they were ready for it. Didn't AMD seriously anticipate Nvidia overhauling the ray tracing performance in the Ampere architecture? It's puzzling.


I think AMD simply wasn´t expecting Nvidia to release cards with dedicated hardware for RT. Maybe the 6000 were not supposed to have RT but after Nvidia´s launch they couldn´t affor not to have it, so they added RT support as goos as they could to match Nvidia, knowing that performance was going to be much worse.

No problem for me but for many RT is already important so it´s up to AMD to recover the lost ground to Nvidia.

moo100times
Senior Member



Posts: 344
Joined: 2012-06-24

#5868032 Posted on: 12/17/2020 02:03 PM
The RT argument will go on for a long time until it can be incorporated without destroying or severely compromising the gameplay experience, at least in single player gaming (multiplayer will take a long time to even care imo).
I am just glad that AMD is trying to do RT a different way, and challenging the idea that you need Nvidia's model of unique, dedicated hardware to achieve RT. If 1st gen performance AMD equals 1st gen Nvidia performance via a different route, I have hope for the future that such a feature does not need to come to the end user at a price premium as is often marketed.

Also Quake 2 RT is just silly. I mean great, add whatever you want, but poor performance RT in a game that ran on my Pentium 2 is not the best demonstration of a new tech in my eyes.

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