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Quixel Megascans Environment (rendered in CryEngine)
Environment created entirely using Quixel Megascans, rendered in CryEngine.
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Arend.C
Senior Member
Posts: 193
Joined: 2011-12-27
Senior Member
Posts: 193
Joined: 2011-12-27
#4786016 Posted on: 03/20/2014 11:03 PM
Looks like it could be a good benchmark next to heaven.
Looks like it could be a good benchmark next to heaven.
-Tj-
Senior Member
Posts: 17414
Joined: 2012-05-18
Senior Member
Posts: 17414
Joined: 2012-05-18
#4786086 Posted on: 03/21/2014 12:57 AM
If you can run Crysis3 ok then you will this too.
Its just some sort mega textures scan for fine detail, looks nice though
Nice but not really a gaming enviroment, be interesting to know what the system specs were for the system running it.
If you can run Crysis3 ok then you will this too.
Its just some sort mega textures scan for fine detail, looks nice though

JJayzX
Senior Member
Posts: 500
Joined: 2006-05-17
Senior Member
Posts: 500
Joined: 2006-05-17
#4786451 Posted on: 03/21/2014 04:38 PM
If you can run Crysis3 ok then you will this too.
Its just some sort mega textures scan for fine detail, looks nice though
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
If you can run Crysis3 ok then you will this too.
Its just some sort mega textures scan for fine detail, looks nice though

Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
-Tj-
Senior Member
Posts: 17414
Joined: 2012-05-18
Senior Member
Posts: 17414
Joined: 2012-05-18
#4786513 Posted on: 03/21/2014 06:27 PM
Did you saw those round spheres (pre-generated materials) and how they manipulated wall brick detail on the fly
Why wouldn't this be possible in a game?
Doesn't look anything different then regular Cryengine3 sandbox tool. Finer detail is also possible without loosing big perf. otherwise Crytek wouldn't implement it like they did imo
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
Did you saw those round spheres (pre-generated materials) and how they manipulated wall brick detail on the fly
Why wouldn't this be possible in a game?
Doesn't look anything different then regular Cryengine3 sandbox tool. Finer detail is also possible without loosing big perf. otherwise Crytek wouldn't implement it like they did imo
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Senior Member
Posts: 4554
Joined: 2008-04-12
and the torn fabric moving around in the wind that didn't affect ANYTHING else in the scene.