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Guru3D.com » News » Quixel Megascans Environment (rendered in CryEngine)

Quixel Megascans Environment (rendered in CryEngine)

by Hilbert Hagedoorn on: 03/20/2014 09:26 AM | source: | 10 comment(s)

Environment created entirely using Quixel Megascans, rendered in CryEngine.







« AMD Kaveri Successor Carrizo to get DDR4 support and FCH · Quixel Megascans Environment (rendered in CryEngine) · CUBESTORMER 3 robot solves Rubik's cube n 3 secs! »

2 pages 1 2


The Laughing Ma
Senior Member



Posts: 4554
Joined: 2008-04-12

#4785875 Posted on: 03/20/2014 08:01 PM
(except for the birds).


and the torn fabric moving around in the wind that didn't affect ANYTHING else in the scene.

Arend.C
Senior Member



Posts: 193
Joined: 2011-12-27

#4786016 Posted on: 03/20/2014 11:03 PM
Looks like it could be a good benchmark next to heaven.

-Tj-
Senior Member



Posts: 17414
Joined: 2012-05-18

#4786086 Posted on: 03/21/2014 12:57 AM
Nice but not really a gaming enviroment, be interesting to know what the system specs were for the system running it.


If you can run Crysis3 ok then you will this too.


Its just some sort mega textures scan for fine detail, looks nice though :)

JJayzX
Senior Member



Posts: 500
Joined: 2006-05-17

#4786451 Posted on: 03/21/2014 04:38 PM
If you can run Crysis3 ok then you will this too.


Its just some sort mega textures scan for fine detail, looks nice though :)

Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.

-Tj-
Senior Member



Posts: 17414
Joined: 2012-05-18

#4786513 Posted on: 03/21/2014 06:27 PM
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.


Did you saw those round spheres (pre-generated materials) and how they manipulated wall brick detail on the fly

Why wouldn't this be possible in a game?
Doesn't look anything different then regular Cryengine3 sandbox tool. Finer detail is also possible without loosing big perf. otherwise Crytek wouldn't implement it like they did imo

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