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Guru3D.com » News » Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks

Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks

by Hilbert Hagedoorn on: 11/20/2018 04:10 PM | source: | 38 comment(s)
Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks

A newly released patch for Wolfenstein II: The New Colossus has been released and interestingly enough, it adds support for NVIDIA Turing's Adaptive Shading. The claims have been enticing, higher performance should be reached with this new technology. 

With adaptive shading, an algorithm looks at the previous frame and then will determine which parts of the current frame can contain less detail without it having noticeable image quality loss (basically where you look with your eyes is shaded the best, the rest a little less). In areas where you hardly look with your eyes shading does not take place per pixel, but per 4 pixels. 

-- Patch info -- A new patch has been deployed to implement NVIDIA Adaptive Shading, improving the performance of Wolfenstein II: The New Colossus. We’ve been working with NVIDIA to make sure the game runs great on NVIDIA RTX hardware. Wolfenstein II: The New Colossus debuts the first implementation of NAS. 

Additional patch notes:

  • Added support for NVIDIA Adaptive Shading on NVIDIA RTX series GPUs. (Improves frame rate by dynamically adjusting the shading resolution in different areas of the screen, without affecting fidelity).
  • Ensured that, on multiple GPU systems, the discrete GPU is preferred over an integrated GPU.
  • Players can now choose to ignore/suppress warnings when the selected video settings exceed the amount of dedicated VRAM available on the GPU
  • Fixes for skinning issues on GTX 970

The patch was released yesterday and I decided to see how much of a difference it really makes. In the test results below you can see the performance differences. The test has been conducted on our eight-core Haswell-E platform at 4200 MHz on all cores and a GeForce RTX 2080.  Adaptive shading can be selected in the settings, at several stages. Off, quality, balanced and performance. You can also set a custom profile setting. Since full HD is CPU limited on the GeForce RTX 2080 we skipped that resolution, below 2560x1440 (WQHD) and 3840x2160 (Ultra HD) average framerates measured on a 30 seconds recorded run per preset and resolution.

   

   

We can confirm we see very little image quality degradation if you can notice it at all. We rendered at the Mein Leben! preset, customized with adaptive shading. From off to adaptive performance mode you are looking at roughly a 5% performance differential on a game that already is offering breathtaking framerates on any Turing based graphics card. 

And per request, the same result set at a normalized scale:

 



Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks




« ROCCAT Releases Renga Boost stereo headset · Quick test: Wolfenstein II: The New Colossus Adaptive Shading Benchmarks · Nvidia announces Battlefield 5 Bundle with RTX graphics cards »

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fry178
Senior Member



Posts: 1683
Joined: 2012-04-30

#5610244 Posted on: 11/24/2018 06:38 AM
@Robbo9999
oh i didnt mean comparing it,
but that ppl who dont have the money to buy one, complain that they cost a lot to own.

at least i doubt that 80% of the ppl here that are talking about milking, are complaining to their local car dealer that they cant buy their top of the line +500hp truck/car because its too expensive for them.
e. g.
if its not in "your" budget, doesn't mean you should sour it for the ppl that do buy it.

Robbo9999
Senior Member



Posts: 1528
Joined: 2012-10-07

#5610323 Posted on: 11/24/2018 04:19 PM
@Robbo9999
oh i didnt mean about comparing it, but that ppl who dont have the money to buy one, complain that they cost a lot to own.

at least i doubt that 80% of the ppl herr talking about milking, are complaining to their local car dealer that they cant buy their top of the line +500hp truck/car because its too expensive for them.
e. g.
if its not in "your" budget, doesn't mean you should sour it for the ppl that do buy it.
Well, ok, that's right, you either decide to buy it or you don't, it's a choice like you say, but I still think RTX should be a bit cheaper. I think NVidia should have significantly lowered price of Pascal (which would help shift them) when RTX came out, and RTX should be similar price to launch price of Pascal - that seems fair to me.

Valken
Senior Member



Posts: 1730
Joined: 2011-01-05

#5610326 Posted on: 11/24/2018 04:31 PM
Nice quick review. Can you do this test when the 2060 comes out? I want to see how this affects the 2060/2070 because those GPU need the performance boost MORE than the 2080/Ti GPUs...

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