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Guru3D.com » News » Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks

Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks

by Hilbert Hagedoorn on: 03/23/2017 04:39 PM | source: | 50 comment(s)
Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks

Futuremark just released 3DMark v2.3.3663 with support for Vulkan in their API overhead test, we ran some quick tests to see what is happeing.

This means you can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen. The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS. The Vulkan test replaces the Mantle test found in previous versions. Now I did chart up some results, see below:

 
 
The purpose of the test is to compare the relative performance of different APIs on a single system. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. It more for you to see how much faster or slower DX12 is compared to Vulkan. You'll notice that the AMD Radeon card scores are way off. Again, this is not a graphics GPU test, but a test that shows your system API renderer performance in relation towards your setup. I have no clue about the AMD results as they are, I did run them three times and even re-installed drivers and re-seated the cards into another slot. I also have to mention that in the past we stepped away from the API test as the results back then also showed a lot of platform inconsistency.
 
Though overall Vulkan might be a notch slower compared to D3D12, it certainly is shaping up to become a very fast API. Talking about platforms, I figured why not quickly compare Ryzen 7 1700 versus Core i7 5960X (both 8-cores / 16-threads).

 

You will notice that Core i7 5960X is clocked at 4.3 GHz. The Ryzen 7 1700 is clocked at 4.1 GHz, it is the highest frequency we can obtain stable. Not bad really, the 1200 USD Intel processor is faster, especially combined with quad-channel and a 200 MHz x8 cores advantage. That 329 USD Ryzen 7 is holding up nicely.

Now I also ran the Ryzen Platform with the Fury X to be certain there isn't a bug on the X99 platform causing this behaviour:
 


 

So moving the Radeon Fury X towards a completely different system did not change the performance bracket at all. There might be a bug in the current AMD drivers, Futuremark still has some fixing to do or it just is what it is.



Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks




« Futuremark 3DMark v2.3.3663 Released - Adds Vulkan Support + Benchmarks · Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks · AMD Ryzen 5 1600 already selling »

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Guru3dreader
Member



Posts: 28
Joined: 2017-01-07

#5411600 Posted on: 03/23/2017 11:06 PM
Time Spy is probably the only software on the planet where Nvidia cards seems to gain from async and now the Vulkan API test is probably the only software on the planet where Nvidia cards gain more than AMD cards. Pure coincidence.

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#5411602 Posted on: 03/23/2017 11:14 PM
Guessing thats what happens when software is developed properly for the PC.

Nvidia has always done well with draw call tests, i remember Nvidia DX11 competing and i think even beating AMD in Mantle when running Star Swarm.

Clawedge
Senior Member



Posts: 2599
Joined: 2006-09-02

#5411605 Posted on: 03/23/2017 11:22 PM
Might i ask as to why an intel 5960 was benched against a Ryzen 1700? these are chips in completely different price brackets.

PrMinisterGR
Senior Member



Posts: 8093
Joined: 2014-09-27

#5411607 Posted on: 03/23/2017 11:25 PM
Might i ask as to why an intel 5960 was benched against a Ryzen 1700? these are chips in completely different price brackets.


Both octocores. It was an obvious IPC comparison.

Agent-A01
Senior Member



Posts: 11616
Joined: 2010-12-27

#5411639 Posted on: 03/24/2017 12:25 AM
Might i ask as to why an intel 5960 was benched against a Ryzen 1700? these are chips in completely different price brackets.


When have price brackets ever mattered when comparing AMD to any competitive hardware?

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