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Guru3D.com » News » Quick comparison: Geforce GeForce 378.66 versus 378.78 DirectX 12 performance

Quick comparison: Geforce GeForce 378.66 versus 378.78 DirectX 12 performance

by Hilbert Hagedoorn on: 03/09/2017 09:59 PM | source: | 78 comment(s)
Quick comparison: Geforce GeForce 378.66 versus 378.78 DirectX 12 performance

The new Nvidia GeForce 378.78 driver is out, and Nvidia is making some rather bold claims with this driver. DirectX 12 performance should have been increased big-time, this is the promised driver you guys have been hearing about. We have been testing with this driver for our GeForce GTX 1080 Ti review for a couple of days now and indeed noticed a perf increase for Hitman as well as Doom. 

Hence in our review we updated all cards for these two benchmarks already in the GeForce GTX 1080 Ti review. Nvidia however makes the bold statement that average performance gains across all titles would be roughly 16%. NVIDIA states 33% on Tomb Raider; 16% on Hitman; Gears of War 4 sees a boost of 10%; Ashes of the Singularity makes do with 9%; and Tom Clancy’s The Division would get a 4% increase. Now Nvidia is comparing to the 1080 release driver (368.xx series from May last year), which we feel would not exactly be the right measure point. Let's compare to the previous WHQL driver 378.66.
 

GeForce GTX 1080 @ WQHD GeForce 378.66 GeForce 378.78 Difference %
Deus Ex : Mankind Divided 69 70 1,43%
Hitman (2016) 92 104 11,54%
Rise of the Tomb Raider 93 94 1,06%
Gears of War 4 95 94 -1,06%
Ashes of the Singularity 86 88 2,27%
Sniper Elite 4 89 89 0,00%
Battlefield 1 95 96 1,04%
The Division 72 75 4,00%
% difference = 100 - (x/y * 100)

 
We just grabbed these titles and put that to the test, the reality is that only Hitman makes a substantial enough difference in our testing. The Division indeed also sees a 4% increase in performance. Ashes also sees a bit of an increase, the rest remains within normal anomaly differences. We do have to state that we are using a fast clocked (8 cores @ 4.3 GHz) 16 thread processors (5960X) this might hinder the threading performance that DX12 optimizes so much, Have a peek at our results. We test at our standard quality settings used in all our graphics benchmark, we also test at the audience preferred resolution of 2560x1440 which you could argue a bit.
  

3Dmark Time Spy Score GPU CPU
GeForce 378.66 WHQL 7446 7181 9415
GeForce 378.78 WHQL 7521 7250 9550

 
3DMark Time Spy, testing the GeForce GTX 1080 in-between the two driver does yield into a better score. However the differential sticks are give or take 1% again, the limited perf increase might very well have to do with the fact that we use a spicy tweaked processor. That also always has been the reason that we use such hig-end platforms, as we do not want the processor to bottleneck the GPU. Hence we try to get rid of the system being CPU bound, which is exactly where DX12 normally tries to help out. Well, just sayin' 



Quick comparison: Geforce GeForce 378.66 versus 378.78 DirectX 12 performance




« Review: Nvidia GeForce GTX 1080 Ti 11GB · Quick comparison: Geforce GeForce 378.66 versus 378.78 DirectX 12 performance · Mass Effect Andromeda: Driving and Upgrading The Nomad »

16 pages 1 2 3 4 > »


Silva
Senior Member



Posts: 1971
Joined: 2013-06-04

#5404478 Posted on: 03/09/2017 10:05 PM
*cof* "33% improvement" *cof*

tsunami231
Senior Member



Posts: 13560
Joined: 2003-05-24

#5404479 Posted on: 03/09/2017 10:05 PM
eh I dont see differences it all looks to be with in margin of error maybe they forgot to actual put the improvements "in" the drivers?

JonasBeckman
Senior Member



Posts: 17563
Joined: 2009-02-25

#5404480 Posted on: 03/09/2017 10:07 PM
*cof* "33% improvement" *cof*



"Up to" I'm guessing, pair a 1080Ti or whatever with a weaker CPU and it might show more substantial gains from this optimization but eh I have no idea what the driver side of things look like for DX12, wasn't it meant to move over to the developers.
(As expected multi-GPU supported lagging behind but there are some gains here and there for both AMD and Nvidia GPU's even if overhead problems for AMD probably makes it look like a bigger win for AMD with DX12 or how to say.)

I do like what DOOM did with Vulkan though but I'm using a AMD GPU and well for D3D11 on AMD you "only" have a variable driver overhead issue with CPU usage or some such whereas OpenGL 4.x is well it seems OGL (All versions?) on AMD is semi-effed or something far as I've read so understandably Vulkan showed some really nice improvements if that's anywhere near true. :P

As for AMD overhead I don't really know how big of a thing that is for D3D11, testing with something like a 5960X you'd think that would eliminate it quite handily but maybe not?
(Then again games are just starting to benefit a bit from hexa core so eh, finally? :P )


EDIT: Nice to see D3D12 can be optimized via drivers of course, whether it's AMD or Nvidia, gains are always a plus. :D

Denial
Senior Member



Posts: 14046
Joined: 2004-05-16

#5404482 Posted on: 03/09/2017 10:11 PM
Nvidia was also comparing it to the 1080 release driver.. which definitely makes the 16% slightly misleading. But whatever, I'll take any increase I can get.

evilos
Member



Posts: 20
Joined: 2014-10-04

#5404483 Posted on: 03/09/2017 10:11 PM
i can confirm that Hitman is runing better, at 4k its almost 6 to 10fps, that is massive gain!! thank you Nvidia!! now i can play Hitman in 4k using single GTX 1080 :) very impresive gj

16 pages 1 2 3 4 > »


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