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Guru3D.com » News » Prices of SSDs and DRAM will continue to fall in the fourth quarter

Prices of SSDs and DRAM will continue to fall in the fourth quarter

by Hilbert Hagedoorn on: 10/16/2020 09:04 AM | source: | 34 comment(s)
Prices of SSDs and DRAM will continue to fall in the fourth quarter

Market analyst TrendForce has reiterated its outlook for the NAND flash and dram businesses, seeing that prices of both memory types will continue to dwindle down in the fourth quarter. The reason is said to be mainly due to lower than expected demand.

The memory market (including DRAM and NAND Flash) is still in a state of oversupply in 4Q20, according to TrendForce’s latest investigations. In light of recent U.S. sanctions against Huawei, other smartphone brands have been actively stocking up on memory products in an effort to capture Huawei’s lost market shares, but this procurement momentum is insufficient to improve the lethargic state of the memory market. In addition, as memory demand from the server industry has yet to make a noticeable recovery, overall memory ASP is expected to remain weak in 4Q20 and decrease by about 10% QoQ.

 

 

With regards to DRAM, the market is primarily concerned with the mobile DRAM and server DRAM categories, which account for the majority of DRAM bit consumption. In terms of mobile DRAM, the preemptive inventory pull by Huawei has quickly alleviated the three major DRAM suppliers’ pressure to destock their inventories. As well, Xiaomi, OPPO, and Vivo are all urgently stocking up on key components, in turn providing some support for mobile DRAM ASP, which is expected to undergo a 0-5% QoQ decline in 4Q20. On the other hand, since most CSPs and enterprise server clients are currently maintaining a relatively high inventory level of server DRAM, server DRAM ASP may potentially drop even further, with a forecasted QoQ decline of about 15% in 4Q20. By the end of this year, prices for mainstream 32GB modules are also projected to reach about US$100-110, which is close to the previous cyclical downswing’s lowest point. All in all, overall DRAM ASP is projected to decline by about 10% in 4Q20.

With regards to NAND Flash, although preemptive stock-up demand from branded clients similarly provided some support for NAND Flash ASP, the high level of supply bits and high customer inventory levels at the moment have led to an oversupply situation that is more evident than in the DRAM market. Owing to aggressive NAND Flash demand from Chinese smartphone brands, the decline in eMMC and UFS ASP is expected to narrow to a 3-7% QoQ drop in 4Q20. Likewise, the continually rising supply of NAND Flash wafers will likely result in a nearly 20% QoQ decline in wafer ASP. As for SSD, owing to weakening demand from server manufacturers, enterprise SSD ASP is expected to drop by 10-15% QoQ. Overall NAND Flash ASP is projected to drop by about 10% in 4Q20.

Furthermore, the spot market, which is indicative of the overall memory market’s movement as a whole, once again turned sluggish after mid-September. Although low priced products comprise a relatively low share of DRAM and NAND Flash spot transactions, transactions for mid-range and high-end memory products have not risen by a noticeable amount, thereby constraining the momentum of the overall memory market.

Looking ahead to 1Q21, the decline in DRAM ASP is expected to significantly narrow, thanks to increased stock-up demand from purchasers. Conversely, the abundance of NAND Flash suppliers and persistently high level of supply bits will likely widen the decline in NAND Flash ASP, resulting in a 15% QoQ decrease in 1Q21.



Prices of SSDs and DRAM will continue to fall in the fourth quarter




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Jujubee
Member



Posts: 65
Joined: 2012-01-11

#5844215 Posted on: 10/19/2020 10:45 AM
They have been saying this for quite some time now. Yet prices in my area here haven't budged a single cent.

Loobyluggs
Senior Member



Posts: 4949
Joined: 2008-09-07

#5844221 Posted on: 10/19/2020 11:01 AM
The SSD is WELL under a full TB for space on PS5 is what I am saying. I can barely deal with 1TB in my PS4 now as it has all the MP games on a Samsung SSD.

2TB is bare minimum for me on a PC now. I'd rather 4TB for a new rig, and we all know the prices for that are insane. So basically I am looking at a long ass time down the road, because I am not paying 300 dollars for an SSD ever again.

As I said in the announcement thread, the after-annoucement video thread, the PS5 thread, many other threads and now; this thread:

Stop comparing current storage capacities based on what you perceivably believe life will be like on the PS5 or even, the xboxytrashcanairpurifierseriesxsx.

New consoles and game engines will be using realtime and, that means the requirements of storage for a game will be lessened significantly.

No more lightmaps!
No more shadowmaps!
No more normalmaps!
No more LOD models!
No more pre-baked levels!
Better compression!

No firing at you, I'm aiming at all who (for no logical reason) take a look at what they got and pass judgement. Not cool, and - it's a logical fallacy.

Astyanax
Senior Member



Posts: 14950
Joined: 2018-03-21

#5844277 Posted on: 10/19/2020 01:40 PM
No more lightmaps!
No more shadowmaps!
No more normalmaps!
No more LOD models!
No more pre-baked levels!
Better compression!

these will still exist.

Prince Valiant
Senior Member



Posts: 808
Joined: 2014-02-23

#5844340 Posted on: 10/19/2020 04:04 PM
these will still exist.

Everything will be real time this time for real, we swear!

wavetrex
Senior Member



Posts: 1694
Joined: 2008-07-16

#5844347 Posted on: 10/19/2020 04:32 PM
No more lightmaps!
No more shadowmaps!
No more normalmaps!
No more LOD models!
No more pre-baked levels!Minimum 10 years away, or two console generations, assuming there are no more snags in EUV process technology.

GPUs that are at least 20 times more powerful than today's 3080+ are needed for actual real-time raytracing at Full-HD / 4K resolution with all the detail in place.

You have to realize that current raytracing is using very few rays per frame, without that AI based de-noising/interpolation it looks like crap.


And this is in a very old game with very low-polygon simple objects and textures.

The more detailed objects are the more ray intersections need to be computed, and today's GPU raytracing is simply not powerful enough for real-time, full-detail frames. Far, far from it.

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