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Guru3D.com » News » Perrformance benchmarks: Radeon Crimson Driver December 2016

Perrformance benchmarks: Radeon Crimson Driver December 2016

by Hilbert Hagedoorn on: 12/13/2016 12:46 PM | source: | 16 comment(s)

In this article we'll take the AMD Radeon Software Crimson 16.6.2 - 16.7.3 - 16.10.3 - 16.12.1 drivers and test them with a Radeon RX 480.As such we'll have a quick peek at driver performance compared to several other AMD Catalyst drivers. In this article we'll fire off the multiple games from the Guru3D benchmark suite at multiple drivers with the Radeon RX 480 to see how much performance you will really gain (or not).

Read the article here.
  







« Guru3D 2016 December 13 contest - G.Skill - KM780 RGB keyboard · Perrformance benchmarks: Radeon Crimson Driver December 2016 · Microsoft to bring Dolby Atmos support towards Xbox One »

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Seikon
Member



Posts: 79
Joined: 2016-02-09

#5370297 Posted on: 12/13/2016 01:01 PM
Wierd others are showing in they review even 9% gains , kinda funny to se 0 gains here

Undying
Senior Member



Posts: 18492
Joined: 2008-08-28

#5370298 Posted on: 12/13/2016 01:07 PM
Couple of fps gain is expected. It probably depends on the system used. Api overhead is improved but you cant tell when HH is using oc'd 5960x.

Hilbert Hagedoorn
Don Vito Corleone



Posts: 43810
Joined: 2000-02-22

#5370299 Posted on: 12/13/2016 01:08 PM
Wierd others are showing in they review even 9% gains , kinda funny to se 0 gains here


What that tells me is that some other sites used older results sets. E.g. took old results and then started testing ReLive. As explained in the conclusion, some of the games have been patched over time and (can) react differently in performance. Take for example Deus Ex, there's a massive gain in perf up-to 10% to be found with the latest patches.

However in this article all drivers have been tested with the latest patches installed. And that is the grand equalizer as only the perf differences in drivers will now be visible (and not the game patch improvements or even decreases). Also we have less API overhead due to the processor used. So DX12 perf increases could be a bit more normalized in our result sets because of that.

SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#5370301 Posted on: 12/13/2016 01:09 PM
That's why I ALWAYS wait for a proper tests\review, and do not believe marketing slides.

A pity though games from marketing material (Ashes of Singularity in particular) didn't appear in this test.

Marios145
Member



Posts: 40
Joined: 2006-12-29

#5370303 Posted on: 12/13/2016 01:18 PM
Hilbert, since you are using the reference 480, is it still throttling with 16.12?

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