Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
ASUS GeForce RTX 4080 Noctua OC Edition review
MSI Clutch GM51 Wireless mouse review
ASUS ROG STRIX B760-F Gaming WIFI review
Asus ROG Harpe Ace Aim Lab Edition mouse review
SteelSeries Arctis Nova Pro Headset review
Ryzen 7800X3D preview - 7950X3D One CCD Disabled
MSI VIGOR GK71 SONIC Blue keyboard review
AMD Ryzen 9 7950X3D processor review
FSP Hydro G Pro 1000W (ATX 3.0, 1000W PSU) review
Addlink S90 Lite 2TB NVMe SSD review

New Downloads
Intel ARC graphics Driver Download Version: 31.0.101.4148
GeForce 531.29 WHQL driver download
CrystalDiskInfo 9.0.0 Beta3 Download
AMD Ryzen Master Utility Download 2.10.2.2367
AMD Radeon Software Adrenalin 23.3.1 WHQL download
Display Driver Uninstaller Download version 18.0.6.1
CPU-Z download v2.05
AMD Chipset Drivers Download 5.02.19.2221
GeForce 531.18 WHQL driver download
ReShade download v5.7.0


New Forum Topics
Failed 8,3 Years old WD Red drive 3TB (EFRX) - what now...? 3090 Owner's thread Crucial PCIe 5.0 SSD, T700, Impresses with Compact Heatsink and High Speeds AMD Software: Adrenalin Edition 23.3.1 WHQL - Driver Download and Discussion Wrappers, fix Low FPS I can not get ANY game to launch at 120hz on my 6700XT RTX 4080 Owner's Thread Some GeForce RTX 4070 Graphics cards May get a 16-Pin Power Connection. Any reason not to enable "Prefer Max Performance" for individual game profiles? Thanks, NVIDIA Profile Inspector 2.4.0.3




Guru3D.com » News » PC version Wolfenstein: Youngblood will be released on July 25 without RTX support

PC version Wolfenstein: Youngblood will be released on July 25 without RTX support

by Hilbert Hagedoorn on: 07/23/2019 11:12 AM | source: tweakers | 24 comment(s)
PC version Wolfenstein: Youngblood will be released on July 25 without RTX support

Bethesda releases the PC version of Wolfenstein: Youngblood on Thursday, one day earlier than planned. However, it will be lacking RTX support with its initial release. Something NVIDIA advertised massively with. Raytracing is to be added later with a patch.

You can expect the game for PC this Thursday Bethesda mentions on Twitter.  Wolfenstein makes use of the Vulkan API and would be the first game with that API to get RTX support.

In an earlier interview Jerk Gustafsson, the producer of the game, said that raytracing would not be available when the game comes out. The functionality is added by developers from Nvidia themselves and they are still working hard on that.

It has not been mentioned when the RTX patch for the game will be released. Nvidia is to bundle the game with its RTX cards this the summer. In Wolfenstein: Youngblood, a co-op function is central, but it is also possible to play alone. The game is set in Paris in 1980, twenty years after the events in Wolfenstein II: The New Colossus. Jess and Soph, the twin daughters of BJ Blazkowicz and Anya play the lead roles. The game comes out for Windows, the PlayStation 4, the Xbox One and the Nintendo Switch.

Minimum specs

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Processor: AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/i7-3770
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770 4 GB (Current available GPU GTX1650) or AMD equivalent
  • Storage: 40 GB available space

Recommended specs

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 64-Bit
  • Processor: AMD FX-9370/Ryzen 5 1600X or Intel Core i7-4770
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6 GB (Current available GPU RTX 2060) or AMD equivalent
  • Storage: 40 GB available space


PC version Wolfenstein: Youngblood will be released on July 25 without RTX support




« Review: NVIDIA GeForce RTX 2080 SUPER (Reference/Founders edition) · PC version Wolfenstein: Youngblood will be released on July 25 without RTX support · Download: NVIDIA GeForce 431.60 WHQL driver »

Related Stories

Update: Cyberpunk 2077 PC version with raytracing, first screenshots - Reserves 80GB for Install - 06/29/2019 08:23 AM
CD Projekt Red announced a close collaboration with Nvidia for the PC version of Cyberpunk 2077. For the Geforce RTX team a nivce moment to create some momentum for a raytracing showcase. There are ...

PC Version Killer Instinct will be Windows 10 Only - 01/04/2016 01:58 PM
We already knew that a version of Killer Instinct (S3) for PC was in the works. That it would be a Windows 10 only title, we didn't expect. It is a confirmed release in March 2016 on PC. It will be...

PC version Star Wars: Battlefront needs at least 8GB system RAM - 10/06/2015 03:01 PM
EA has shared the PC system requirements for Star Wars: Battlefront. According to them your PC will at the very least need a Core i3 processor, 8GB RAM system memory and a GeForce GTX 660 or Radeon H...

PC version of 'Grand Theft Auto V' rumored for March release - 01/10/2014 10:16 AM
Executive Brazilian retailer, Nuveem stated that 'Grand Theft Auto V' is expected to be released for the PC on March 12. In an interview with Codigo Fonte; Thiago Diniz, director of digital distribu...

PC version of Assassins Creed 3 should be just fine - 11/14/2012 11:11 AM
In a Reddit IAMA discussion, Ubisoft's employees have revealed some interesting new information about the PC version of Assassin's Creed 3. According to Gabe Graziani, Ubisoft's Community Developer...


5 pages 1 2 3 4 5


jbscotchman
Senior Member



Posts: 5872
Joined: 2004-01-28

#5693716 Posted on: 07/23/2019 09:26 PM
If someone doesn't come up with an easier way to implement ray tracing this RTX thing won't stick if devs have to work this hard to support it.


Very true. I'm very interested in seeing how Control handles it. If it cuts your fps in half then that won't be a good sign.

Fediuld
Senior Member



Posts: 768
Joined: 2016-10-04

#5693781 Posted on: 07/24/2019 03:19 AM
If someone doesn't come up with an easier way to implement ray tracing this RTX thing won't stick if devs have to work this hard to support it.


Is even worse. In the case of Wolfenstein, is Nvidia directly that implements RTX not the game developers. Because is relying for Nvidia proprietary Ray Tracing API for Vulkan to be bolted to the code. It doesn't use Microsoft DX12 DXR API like all previous games.

fantaskarsef
Senior Member



Posts: 14278
Joined: 2014-07-21

#5693881 Posted on: 07/24/2019 12:31 PM
Yeah, you have to "master" the lighting for both techniques but I don't think it takes much to do that - at least if your engine is setup correctly to handle it. In Unreal it's pretty simple to go between RT and Raster and get good results from both without much tweaking. But then Epic spent a lot of time integrating it's own DXR functions/libraries - I have no idea how that compares to what Nvidia's RTX libraries offer. Kind of unrelated but interesting - a lot of devs are actually using RT now as a guide in level design in order to help them get better results for raster. They basically flip RT, render it, then try to mimic that image using traditional techniques - which is kind of funny because it diminishes the need for RT in the actual game.

I think the issue here is unrelated to this though. ID basically said it was doing it's own implementation of RT and it's also Vulkan based - so all the libraries/APIs Nvidia has created thus far are more than likely not being used.

Either way it's a blow to RTX because like Undying said, with Tomb Raider by the time RTX launched no one really cared and I bet few people went back and actually replayed through the game with it on. Nvidia needs to either get its devs on board earlier in the process or just pump way more money into integration so when there are delays with it, it's not a big deal because there's tons of games with it. Between DLSS and RTX they are basically selling cards on the promise of features that barely exist. Whatever even happened to DLSS 2x?

Is even worse. In the case of Wolfenstein, is Nvidia directly that implements RTX not the game developers. Because is relying for Nvidia proprietary Ray Tracing API for Vulkan to be bolted to the code. It doesn't use Microsoft DX12 DXR API like all previous games.

Thanks for the insights guys.

B ut yeas that's actually quite worrying, if we got 5 or 6 big engines, and everyone does it different, it does only increase the need of implementation in the early times of RT tech as we are in now, correct? Sure people were complaining about Nvidia's offered black boxes of libraries, but exactly that's what worries me, the dev hours needed to implement the tech. Then again, as everybody seems to be working on some kind of implementation, I at least can hope that it is around to stay. And I do like the fact that engine wise it might be a seperate thing, vendor independant, so that AMD can pick it up easier as well once they release RT for their current and / or future cards.

nhlkoho
Senior Member



Posts: 7755
Joined: 2005-12-06

#5693903 Posted on: 07/24/2019 02:03 PM
I really don't care who you play as. Wolfenstein gameplay is always a blast to play. Already pre-ordered and pre-loaded

Undying
Senior Member



Posts: 21164
Joined: 2008-08-28

#5693912 Posted on: 07/24/2019 02:48 PM
Dont worry guys Doom Eternal is still coming. If you dont like playing with two lesbian, cringy couple that will be the game for you.

5 pages 1 2 3 4 5


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2023