Patent from Sony Could Stop You From Playing Used Game
To sum that up in an easy way, the Sony Patent Could Stop You From Playing Used Games, Possibly on the Next PlayStation. A patent application published today resurrects the rumor that Sony's next gaming console will suppress the playing of used games, and outlines how such a scheme would be accomplished without the use of an always-on Internet connection for verification. In short, an RFID ID stamped onto the new discs would track their usage history and restrict them to one console.
Sony Computer Entertainment Japan filed the application in September, six months after the first details of the next PlayStation, codenamed Orbis, emerged in an extensive leak published by website Kotaku.
First discovered in this forum thread on NeoGAF today, Sony's technology would check a game disc's RFID tag, which is capable of remembering if that game had been linked to a different machine or account. This check is performed offline and before the game is played.
While this describes the capability to completely block a used game—or any game that had been played on another console—it's important to remember that it also can be used to simply restrict some of its features, such as online play that some publishers have subjected to one-use "online pass" codes since 2010. The system described in the patent application would obviate the need for online passes, and also end the revenue stream they generate, but the point of their existence is to drive sales of full-price retail copies, with the $10 fee serving as a kind of clawback for the time being. It also would allow for rentals to use all multiplayer features; a code supplied by the renting party could unlock all capabilities for the life of the rental; currently, some games with online pass restrictions offer free three-day trials.
This is not the first time Sony has been rumored to examine used-games restrictions in its hardware. The PlayStation 3 faced speculation that it would not accept used games. Obviously, that did not come to pass. The last statement from Sony on its used-games posture came from Jack Tretton, the head of Sony Computer Entertainment America, said he was "totally opposed" to blocking used games. Of course, Tretton and SCEA answer to Sony Computer Entertainment in Tokyo, which applied for this patent.
The patent application number is 20130007892, and may be accessed by querying the U.S. Patent and Trademark Office, or here. We've reached out to SCEA to ask for a comment; any made will be updated here.
Junior Member
Posts: 5
Joined: 2009-06-11
This should ease the price of console gaming on the consumer. PC games are already this way and considerably cheaper even with piracy.
Consoles are generally at a 20% mark up, due to trade ins which cut in all aspects of the supply chain for developers..
If they promote account based software which I'm heavily into, this could be a great thing. I'd much rather buy my games digitally than physically. I have 200+ PSN games. 200+ Steam games. Maybe 30 Xbox live games. This is not feasible for everyone, but I for one am all for it, along with anything that makes the prices more competitive.
Senior Member
Posts: 2185
Joined: 2007-12-27
+1!

Senior Member
Posts: 9042
Joined: 2004-07-31
Mostly depends on whether MS does similar or not. If they continue to allow it, then it will put Sony in quite a bind with consumers who then have a pretty obvious decision on the idea of "which is better".
If they both stop second hand sales, won't really matter. PC gaming isn't much for second hand sales either ya know...yet no PC gamer seems to complain
lmao...ah the young. Son i can remember games costing anywhere from $35 to over $80. Many NES titles pushed over $50, i recall paying $60 for Double Dragon 2 at Kmart, TG-16 most all were $64. Genesis $54. Computer games varied greatly but i still have old magazines to prove some insane prices.
Senior Member
Posts: 4194
Joined: 2006-10-11
**** sony then? not like the game industry was lacking without them on the scene.
Senior Member
Posts: 1315
Joined: 2006-05-18
Copy protection and DRM is complete garbage.
Always has been always will be.
Legitimate customers are the ONLY ones who suffer for it.
And it does not slow down actual piracy one bit.
There is no such thing as copy-protection or DRM that cannot be cracked.
It simply does not exist, never has existed, or ever will exist.
All that is achieved is that money is wasted on licensing and developing stronger and futile piracy countermeasures, that only serve to alienate the paying customers which results in lost revenue from potential customers.
Companies need to get those imaginary loss of revenue numbers from piracy statistics out of their heads.
Because they simply aren't true.