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Overwatch Competitive Mode out Today on PC
Blizzard has announced that they have re-released the Competitive Mode for Overwatch on PC, with the console versions coming next week.
If you've been following our developer videos or forum posts, you know that the Overwatch team has been working hard to finish our upcoming patch which includes Competitive Play (as well as a few other quality-of-life changes). From the beginning, our intent has been to release this patch by the end of June=and since July is nearly here, we wanted to give you a quick status update.
Patching on PC and Console
First, we wanted to be upfront and let players know that we won’t be able to release our Competitive Play patch on all platforms at the same time. The patch will be going live on PC today, while PlayStation 4 and Xbox One players can expect it sometime next week. We don’t have an exact date to share, but we can confirm that the patch is going through approvals right now on both platforms.
We know this isn’t an ideal way to deliver new content, so we’re going to continue to refine our patching processes over the next few months in an effort to sync up our release dates across platforms as closely possible. Although our Battle.net client will always allow us to be more agile on PC, we hope to reach a point where we can release major updates on PC, Xbox One, and PlayStation 4 simultaneously.
In the meantime, stay tuned to PlayOverwatch.com (or follow us on Twitter) for all the latest patch news and updates.
Shorter Summer Season
We also wanted to let players know that the first season of Competitive Play will be an abbreviated one, lasting only two months instead of the normal three. This is because our Competitive Play patch is launching in the middle of the Summer 2016 season, which technically began on June 1 (a minor side-effect of our real-world season system). As a result, our inaugural season will include approximately 1.5 months of play rather than the full 2.5 months, ending on August 18 across all platforms. The Fall 2016 season will then begin as scheduled following our standard two-week off-season break.
We’re super excited to release Competitive Play, and we made the decision to move ahead with a shorter season for two key reasons. One, we want players to be able to start working towards their Competitive Play rewards as soon as possible. And two, we believe this first season will teach us a lot of about what works well, what doesn't, and what players are really looking for from a competitive system in Overwatch. Competitive Play is definitely one of those features that will take us a few iterations to get right, and by getting the system out there sooner, we can start making improvements based on your feedback sooner too.
To learn more about changes we already have planned for the Fall 2016 season, click here.
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RzrTrek
Senior Member
Posts: 2549
Joined: 2012-04-16
Senior Member
Posts: 2549
Joined: 2012-04-16
#5326160 Posted on: 08/25/2016 01:08 PM
Aren't there any lods when playing on max settings?
Aren't there any lods when playing on max settings?
ScoobyDooby
Senior Member
Posts: 7114
Joined: 2004-10-01
Senior Member
Posts: 7114
Joined: 2004-10-01
#5326329 Posted on: 08/25/2016 07:29 PM
I find it interesting that a game that is this varied among characters and unbalanced in general could be considered for a second to be a "competitive shooter".
I find it interesting that a game that is this varied among characters and unbalanced in general could be considered for a second to be a "competitive shooter".
fantaskarsef
Senior Member
Posts: 13082
Joined: 2014-07-21
Senior Member
Posts: 13082
Joined: 2014-07-21
#5326555 Posted on: 08/26/2016 07:54 AM
Yeah... I guess these days competitive shooters aren't chosen by the competitors anymore, but the devs. Opposed to how it used to be.
I find it interesting that a game that is this varied among characters and unbalanced in general could be considered for a second to be a "competitive shooter".
Yeah... I guess these days competitive shooters aren't chosen by the competitors anymore, but the devs. Opposed to how it used to be.
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Senior Member
Posts: 360
Joined: 2014-12-09
The problem with competitive is that you get in a ****ty team and there is no way that you can win that round alone(aka, they dont cover the mercy or the support, the team being in defense go to the attack team spawn point getting themselves in a bad spot, then they complain that you dont heal them)