Over 18 million copies of Cyberpunk 2077 have been sold
CD Projekt Red has shared updated sales figures for Cyberpunk 2077. The game has now sold a just over 18 million copies.
CD Projekt's Cyberpunk 2077 has sold 18 million+ copies to date. The game was delisted from the PlayStation Store for 6 months. The PlayStation 4 made 20% of total game sales in 2021, compared to PS3 and Xbox One's 15%. The most unexpected statistic is that the PlayStation 4 will account for 20% of overall game sales in 2021, despite the title being removed from the PlayStation Store for six months. That's hardly a huge amount; Cyberpunk 2077 sold fewer than 1 million copies on PlayStation 4 last year.
The adjustment to the Management Board report on CD PROJEKT Group and CD PROJEKT S.A. activities for 2021 concerns a chart on page 27, which presents the estimated retail sales of Cyberpunk 2077 to gamers (sell-through) in the 2020-2021 period by hardware platform.
The breakdown, as originally published, was as follows:
- for 2020: PC – 62%, PlayStation 4 – 21%, Xbox One – 17%
- for 2021: PC – 68%, PlayStation 4 – 10%, Xbox One – 22%
The adjusted breakdown is as follows:
- for 2020: PC – 56%, PlayStation 4 – 28%, Xbox One – 17%
- for 2021: PC – 58%, PlayStation 4 – 20%, Xbox One – 22%
The remaining portion of the annual reports for 2021 published by the Company on 14 April 2022 is left unchanged.
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People forget CDPR is a publicly traded company. All these numbers pale in comparison to how much the company lost in value. Its shares were at 118 USD / per share just before launch. After the release they kept falling until april 2021, when they were at about 40. It remained stable and was at 45 at the begining of this month, only to drop again after it became clear there would be no expansion this year and no significant source of income (the speculated multiplayer is also not happening, or not anytime soon). Right now it is at about 30 USD / share.
This means the company lost almost 75% of its value. We are talking about some 8 billion dollars in market capitalization.

Wow, that's nuts -- did not know this. I wonder if for some high risk active stock pickers if they see this as an opportunity to make some bucks on CDPR's recovery (if that happens). I had a lot of fun with Cyberpunk myself, but it clearly wasn't ready when it launched. I found it to be a really awesome game on PC post patching, but I wish they'd either launched the game in early access or delayed it further, something like that. Probably would've gone a long way in terms of public sentiment.
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i will totaly buy it the next year that i will get a new PC build

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CD Projekt Red has shared updated sales figures for Cyberpunk 2077. The game has now sold a just over 18 million copies. ...
Over 18 million copies of Cyberpunk 2077 have been sold
On other hand they have made a gigantic work on console that are looking just a bit less cute PC version and almost bugless...
The "play 5h for free trial" finished to convince a lot of console player to get it (even one of the biggest CP2077 hater on youtube).
In the end CD should take more time before release a new game, and don't have this kind of drama to manage...
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It's as if nobody read or cared about the pileup of Cyberpunk 2077 hate which tech forum users spewed all over comment sections.
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For me, I loved Cyberpunk 2077. Of course I didn't play it until a number of patches were released and I also played it on a relatively beefy PC rig with all of the RT features and not on console where I heard things were worse, but I really loved the game myself. Great mainline story and primary side content I thought.
Now, it is disappointing knowing what it could have been with more development time and it seems like some cool things were cut for time, but still a good game I thought personally. It also didn't stutter on my system which is a big boon in my mind -- I am getting so tired of UE4 games, Elden Ring, and what have launching and having asset streaming + shader compilation stutter. Drives me up a wall. Clearly it's possible to do correctly (as games like Red Dead 2 and Cyberpunk are high detail open world games which handled their streaming/shader compilation just fine) but devs sorta seem to treat PC like a second class platform to the consoles oftentimes and that sucks.
For Cyberpunk it's like it was the other way around -- the PC version was pretty good after a few rounds of patching while the base consoles really struggled to run the game well. Reminds me of when the Crysis games came to the PS3/Xbox 360. Though I do kinda love it when games release with PC as their primary/lead platform. It's so rare nowadays to see.